Exemple #1
0
        void NextPiece()
        {
            _map.Add(_currPiece);
            int x = (_map.Width / 2 - 2);

            _currPiece = _nextPiece;
            if (_map.CheckCollision(_currPiece))
            {
                NewGame();
            }

            _nextPiece = new Piece(x, 0);
        }