void NextPiece() { _map.Add(_currPiece); int x = (_map.Width / 2 - 2); _currPiece = _nextPiece; if (_map.CheckCollision(_currPiece)) { NewGame(); } _nextPiece = new Piece(x, 0); }
void NextPiece() { _map.Add(_currPiece); int x = (_map.Width / 2 - 2); _currPiece = _nextPiece; if (_map.CheckCollision(_currPiece)) { NewGame(); } _nextPiece = new Piece(x, 0); }