Exemple #1
0
 private void GetModelEvents()
 {
     Model.GameOver      += () => GameState = GameStates.Over;
     Model.LevelComplete += () =>
     {
         var index = Levels.IndexOf(Level) + 1;
         if (index < Levels.Count)
         {
             var health = Level.Player.Health;
             Level = Levels[index];
             Level.Player.Health = health;
         }
         else
         {
             GameState = GameStates.MainMenu;
         }
     };
     Claws.Attack += (Creature) =>
                     Model.AttackIntersection(Creature);
     Sword.Attack += (Creature) =>
                     Model.AttackIntersection(Creature);
 }
Exemple #2
0
        private TableLayoutPanel GetMainMenu()
        {
            var panel = new TableLayoutPanel();

            panel.Location = new Point(ClientSize.Width / 2, ClientSize.Height / 2);
            panel.RowStyles.Add(new RowStyle(SizeType.Percent, 50));
            panel.RowStyles.Add(new RowStyle(SizeType.Percent, 50));
            panel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100));

            var newGameButton = new Button()
            {
                Size = new Size(300, 200),
                Text = "New Game"
            };

            newGameButton.Click += (s, arg) =>
            {
                Levels.Clear();

                GetLevels();
                GameState = GameStates.InGame;
            };
            panel.Controls.Add(newGameButton, 0, 0);

            var exitButton = new Button()
            {
                Size = new Size(300, 200),
                Text = "EXIT"
            };

            exitButton.Click += (s, args) => Application.Exit();
            panel.Controls.Add(exitButton, 0, 1);

            panel.Location = new Point(panel.Location.X + panel.Size.Width / 2, panel.Location.Y + panel.Size.Width / 2);
            return(panel);
        }
Exemple #3
0
        void UpdateDistance()
        {
            Point dest = new Point(1105, 28);

            distance  += speed;
            OInterval += speed;
            IInterval += speed;

            TextData.Add(new Tuple <string, Point, int>(distance.ToString(), dest, 30));
            DrawItemsOwned();

            if (distance > (int)Levels.one)
            {
                level = Levels.two;
            }
            else if (distance > (int)Levels.two)
            {
                level = Levels.three;
            }
            else if (distance > (int)Levels.three)
            {
                level = Levels.four;
            }
        }
Exemple #4
0
 public Queue <IEnemyAct> GetLevel()
 {
     return(Levels.DefaultLevel(this));
 }