void Awake() { instance = this; m_selfTransform = this.transform; moveStart = OnMoveStart; moveEnd = OnMoveEnd; m_guiJoystackController = JoystickController.instance; }
void Awake() { instance = this; #region 添加操作响应函数 //1.拖拽开始响应函数 EventTriggrListener.GetEventTriggerListener(gameObject).OnDragDelegate = OnDragDelegate; //2.拖拽结束响应函数 EventTriggrListener.GetEventTriggerListener(gameObject).OnDragEndDelegate = OnDragEndDelegate; //3.触摸按钮响应函数 EventTriggrListener.GetEventTriggerListener(gameObject).OnPointDownDelegate = OnPointerDownDelegate; #endregion }