public void BuildListAuctionItems(AuctionListItemsResult packet, Player player, string searchedname, uint listfrom, byte levelmin, byte levelmax, bool usable, Optional <AuctionSearchFilters> filters, uint quality) { long curTime = GameTime.GetGameTime(); foreach (var Aentry in AuctionsMap.Values) { // Skip expired auctions if (Aentry.expire_time < curTime) { continue; } Item item = Global.AuctionMgr.GetAItem(Aentry.itemGUIDLow); if (!item) { continue; } ItemTemplate proto = item.GetTemplate(); if (filters.HasValue) { // if we dont want any class filters, Optional is not initialized // if we dont want this class included, SubclassMask is set to FILTER_SKIP_CLASS // if we want this class and did not specify and subclasses, its set to FILTER_SKIP_SUBCLASS // otherwise full restrictions apply if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask == AuctionSearchFilters.FilterType.SkipClass) { continue; } if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask != AuctionSearchFilters.FilterType.SkipSubclass) { if (!Convert.ToBoolean((int)filters.Value.Classes[(int)proto.GetClass()].SubclassMask & (1u << (int)proto.GetSubClass()))) { continue; } if (!Convert.ToBoolean(filters.Value.Classes[(int)proto.GetClass()].InvTypes[(int)proto.GetSubClass()] & (1u << (int)proto.GetInventoryType()))) { continue; } } } if (quality != 0xffffffff && (uint)proto.GetQuality() != quality) { continue; } if (levelmin != 0 && (item.GetRequiredLevel() < levelmin || (levelmax != 0 && item.GetRequiredLevel() > levelmax))) { continue; } if (usable && player.CanUseItem(item) != InventoryResult.Ok) { continue; } // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) // No need to do any of this if no search term was entered if (!string.IsNullOrEmpty(searchedname)) { string name = proto.GetName(player.GetSession().GetSessionDbcLocale()); if (string.IsNullOrEmpty(name)) { continue; } } // Add the item if no search term or if entered search term was found if (packet.Items.Count < 50 && packet.TotalCount >= listfrom) { Aentry.BuildAuctionInfo(packet.Items, true); } ++packet.TotalCount; } }
void HandleUseItem(UseItem packet) { Player user = GetPlayer(); // ignore for remote control state if (user.m_unitMovedByMe != user) { return; } Item item = user.GetUseableItemByPos(packet.PackSlot, packet.Slot); if (item == null) { user.SendEquipError(InventoryResult.ItemNotFound); return; } if (item.GetGUID() != packet.CastItem) { user.SendEquipError(InventoryResult.ItemNotFound); return; } ItemTemplate proto = item.GetTemplate(); if (proto == null) { user.SendEquipError(InventoryResult.ItemNotFound, item); return; } // some item classes can be used only in equipped state if (proto.GetInventoryType() != InventoryType.NonEquip && !item.IsEquipped()) { user.SendEquipError(InventoryResult.ItemNotFound, item); return; } InventoryResult msg = user.CanUseItem(item); if (msg != InventoryResult.Ok) { user.SendEquipError(msg, item); return; } // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) if (proto.GetClass() == ItemClass.Consumable && !proto.GetFlags().HasAnyFlag(ItemFlags.IgnoreDefaultArenaRestrictions) && user.InArena()) { user.SendEquipError(InventoryResult.NotDuringArenaMatch, item); return; } // don't allow items banned in arena if (proto.GetFlags().HasAnyFlag(ItemFlags.NotUseableInArena) && user.InArena()) { user.SendEquipError(InventoryResult.NotDuringArenaMatch, item); return; } if (user.IsInCombat()) { for (int i = 0; i < proto.Effects.Count; ++i) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo((uint)proto.Effects[i].SpellID); if (spellInfo != null) { if (!spellInfo.CanBeUsedInCombat()) { user.SendEquipError(InventoryResult.NotInCombat, item); return; } } } } // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) if (item.GetBonding() == ItemBondingType.OnUse || item.GetBonding() == ItemBondingType.OnAcquire || item.GetBonding() == ItemBondingType.Quest) { if (!item.IsSoulBound()) { item.SetState(ItemUpdateState.Changed, user); item.SetBinding(true); GetCollectionMgr().AddItemAppearance(item); } } SpellCastTargets targets = new SpellCastTargets(user, packet.Cast); // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!Global.ScriptMgr.OnItemUse(user, item, targets, packet.Cast.CastID)) { // no script or script not process request by self user.CastItemUseSpell(item, targets, packet.Cast.CastID, packet.Cast.Misc); } }
public void BuildListAuctionItems(AuctionListItemsResult packet, Player player, string searchedname, uint listfrom, byte levelmin, byte levelmax, bool usable, Optional <AuctionSearchFilters> filters, uint quality) { long curTime = Global.WorldMgr.GetGameTime(); foreach (var Aentry in AuctionsMap.Values) { // Skip expired auctions if (Aentry.expire_time < curTime) { continue; } Item item = Global.AuctionMgr.GetAItem(Aentry.itemGUIDLow); if (!item) { continue; } ItemTemplate proto = item.GetTemplate(); if (filters.HasValue) { // if we dont want any class filters, Optional is not initialized // if we dont want this class included, SubclassMask is set to FILTER_SKIP_CLASS // if we want this class and did not specify and subclasses, its set to FILTER_SKIP_SUBCLASS // otherwise full restrictions apply if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask == AuctionSearchFilters.FilterType.SkipClass) { continue; } if (filters.Value.Classes[(int)proto.GetClass()].SubclassMask != AuctionSearchFilters.FilterType.SkipSubclass) { if (!Convert.ToBoolean((int)filters.Value.Classes[(int)proto.GetClass()].SubclassMask & (1u << (int)proto.GetSubClass()))) { continue; } if (!Convert.ToBoolean(filters.Value.Classes[(int)proto.GetClass()].InvTypes[(int)proto.GetSubClass()] & (1u << (int)proto.GetInventoryType()))) { continue; } } } if (quality != 0xffffffff && (uint)proto.GetQuality() != quality) { continue; } if (levelmin != 0 && (proto.GetBaseRequiredLevel() < levelmin || (levelmax != 0x00 && proto.GetBaseRequiredLevel() > levelmax))) { continue; } if (usable && player.CanUseItem(item) != InventoryResult.Ok) { continue; } // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) // No need to do any of this if no search term was entered if (!string.IsNullOrEmpty(searchedname)) { string name = proto.GetName(player.GetSession().GetSessionDbcLocale()); if (string.IsNullOrEmpty(name)) { continue; } // DO NOT use GetItemEnchantMod(proto.RandomProperty) as it may return a result // that matches the search but it may not equal item.GetItemRandomPropertyId() // used in BuildAuctionInfo() which then causes wrong items to be listed int propRefID = item.GetItemRandomPropertyId(); if (propRefID != 0) { string suffix = null; // Append the suffix to the name (ie: of the Monkey) if one exists // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc // even though the DBC names seem misleading if (propRefID < 0) { ItemRandomSuffixRecord itemRandSuffix = CliDB.ItemRandomSuffixStorage.LookupByKey(-propRefID); if (itemRandSuffix != null) { suffix = itemRandSuffix.Name[player.GetSession().GetSessionDbcLocale()]; } } else { ItemRandomPropertiesRecord itemRandProp = CliDB.ItemRandomPropertiesStorage.LookupByKey(propRefID); if (itemRandProp != null) { suffix = itemRandProp.Name[player.GetSession().GetSessionDbcLocale()]; } } // dbc local name if (!string.IsNullOrEmpty(suffix)) { // Append the suffix (ie: of the Monkey) to the name using localization // or default enUS if localization is invalid name += ' ' + suffix; } } } // Add the item if no search term or if entered search term was found if (packet.Items.Count < 50 && packet.TotalCount >= listfrom) { Aentry.BuildAuctionInfo(packet.Items, true); } ++packet.TotalCount; } }