public void EquipItem(Item item)
 {
     if (EquipPosition != null)
     {
         EquippedItem = item;
         item.GetComponentInChildren <MeshRenderer>().enabled = true;
         item.transform.position = EquipPosition.position;
         item.transform.rotation = Quaternion.identity;
         item.transform.parent   = EquipPosition;
         GetComponentInChildren <SphereCollider>().enabled = false;
         item.GetComponentInChildren <Renderer>().enabled  = true;
     }
 }