public void EquipItem(Item item) { if (EquipPosition != null) { EquippedItem = item; item.GetComponentInChildren <MeshRenderer>().enabled = true; item.transform.position = EquipPosition.position; item.transform.rotation = Quaternion.identity; item.transform.parent = EquipPosition; GetComponentInChildren <SphereCollider>().enabled = false; item.GetComponentInChildren <Renderer>().enabled = true; } }