public ControllerEditor(Size canvasSize, Input input) : base(canvasSize, input) { IsPaused = true; physicsStepSize = 1; ClosingLock = new object(); }
public Controller(Size canvasSize, Input input) { CanvasSize = canvasSize; Input = input; IsHeadless = false; }
public SimpleMovement(Input input, float acceleration, float friction) { Acceleration = acceleration; Friction = friction; Input = input; }
public Window() : base(800, 600, Renderer.DefaultGraphics, "Game", GameWindowFlags.FixedWindow) { InputExt = new Input(this); }