Exemple #1
0
        public void Update()
        {
            for (int i = 0; i < listTankEnemy.Count; i++)
            {
                listTankEnemy[i].Update();
            }
            for (int i = 0; i < listBullet.Count; i++)
            {
                listBullet[i].Update();
            }

            if (StateOfLevel != StateOfLevel.GameOver)
            {
                tankPlayer.Update();
            }
            else if (intervalGameOver == SizeGame.HeighWindowGame / 2)
            {
                BattleCity.StateOfGame = StateOfGame.GameOver;
            }
            else if (intervalGameOver == SizeGame.HeighWindowGame)
            {
                listEagle.Add(imgGameOver);
                intervalGameOver--;
            }
            else
            {
                imgGameOver.Update();
                intervalGameOver--;
            }


            if (dictionaryObjGame[KeyObjGame.TankEnemy].Count < 3 && countEnemy < 20)
            {
                AddEnemy();
            }
        }
Exemple #2
0
        public void Update()
        {
            if (StateOfLevel == StateOfLevel.Download)
            {
                if (!informationDownloadLevel.IsShow())
                {
                    listInformation.Remove(informationDownloadLevel);

                    tankPlayer = new SmallTankPlayer(respawnPlayer, Direction.Up);
                    new AppearanceOfTank(respawnPlayer, tankPlayer);

                    enemyTanks = new EnemyTanks(TanksEnemy);
                    enemyTanks.AddEnemy();

                    StateOfLevel = StateOfLevel.Game;
                }
                else
                {
                    informationDownloadLevel.Update();
                }
            }
            if (StateOfLevel != StateOfLevel.GameOver)
            {
                for (int i = 0; i < listPlayer.Count; i++)
                {
                    listPlayer[i].Update();
                }
            }
            for (int i = 0; i < listOther.Count; i++)
            {
                listOther[i].Update();
            }
            foreach (var item in listWater)
            {
                item.Update();
            }
            for (int i = 0; i < listTankEnemy.Count; i++)
            {
                listTankEnemy[i].Update();
            }
            for (int i = 0; i < listShell.Count; i++)
            {
                listShell[i].Update();
            }


            if (StateOfLevel == StateOfLevel.GameOver)
            {
                if (imgGameOver == null)
                {
                    SoundGame.Stop();
                    imgGameOver = new ImgGameOver();
                    listInformation.Add(imgGameOver);
                }
                else
                {
                    imgGameOver.Update();
                }
            }

            if (StateOfLevel == StateOfLevel.Game)
            {
                // Если вражиских танков неосталось
                if (listTankEnemy.Count == 0 && !enemyTanks.IsTanks())
                {
                    if (timerWin == 0)
                    {
                        SoundGame.Stop();
                        TimerWin();
                    }
                    else
                    {
                        timerWin--;
                    }
                }
                else if (listTankEnemy.Count < 3)
                {
                    enemyTanks.AddEnemy();
                }
            }
        }