private void Awake()
        {
            PersistentUObjectHelper.AddGameObject(gameObject);
            GameLauncher.Startup();

            LoaderUtill.Init((result) =>
            {
                string assetPath       = "TestPrefab";
                UnityObject[] uObjects = LoaderUtill.InstanceAssetsSync(new string[] { assetPath });
                if (uObjects == null || uObjects.Length == 0)
                {
                    Debug.LogError("FFFFFFFFFFFFFFFFFFFFFF");
                }
                else
                {
                    UnityObject uObject          = uObjects[0];
                    (uObject as GameObject).name = "Test Prefab";
                    (uObject as GameObject).transform.position = new Vector3(0, 0, 0);
                }

                LoaderUtill.LoadAssetsAsync(new string[] { "login_panel" }, null, (index, address, uObject, userdata) =>
                {
                    if (uObject != null)
                    {
                        UnityObject instance          = LoaderUtill.InstanceUObject(address, uObject);
                        (instance as GameObject).name = "Test Login Panel";
                    }
                    else
                    {
                        Debug.LogError("DDDDDDDDDDDDD");
                    }
                }, null, null, AsyncPriority.Default, null);
            });
        }
Exemple #2
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        public void Init()
        {
            rectTransform = GameObject.Instantiate(ResManager.Instance.Load <GameObject>("prefabs", "ABRes/Prefabs/UI/Loading/Window_Login.prefab")).transform as RectTransform;
            GameLauncher.AddToUI(rectTransform);
            Hide();


            btn_Login = rectTransform.Find("btn_Login").GetComponent <Button>();



            //GameLauncher.Instance.StartCoroutine(ABManager.Instance.DownloadVersionFile(ABManager.Instance.VERSIONPATH, DownloadVersionFileComplete));
        }
Exemple #3
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        public void Init()
        {
            rectTransform = GameObject.Instantiate(ResManager.Instance.Load <GameObject>("loading", "ABRes/Loading/Window_Loading.prefab")).transform as RectTransform;
            GameLauncher.AddToUI(rectTransform);

            txt_Loading      = rectTransform.Find("txt_Loading").GetComponent <Text>();
            txt_Loading.text = "下载AB: 0";
            slider_Progress  = rectTransform.Find("slider_Progress").GetComponent <Slider>();

            //ABManager.Instance.DownloadABs(DownloadAB, LoadAB, DownloadAndLoadComplete);

            //GameLauncher.Instance.StartCoroutine(ABManager.Instance.DownloadVersionFileCorountine(ABManager.Instance.VERSIONPATH, DownloadVersionFileComplete));
        }
 private void OnDisable()
 {
     GameLauncher.Shutdown();
 }