void Start() { position.Value = 0; var channel = new Channel("192.168.212.97:5001", ChannelCredentials.Insecure); client = new Game.GameClient(channel); }
// Connect instantiates a new server connexion and instatiantes the main // character. public bool Connect(string endpoint) { if (endpoint == "") { endpoint = "[::1]:50051"; } Debug.Log(endpoint); _grpc_channel = new Grpc.Core.Channel( endpoint, Grpc.Core.ChannelCredentials.Insecure); _client = new Game.GameClient(_grpc_channel); is_connected = true; return(true); }