Exemple #1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            gameLand = new GameLand(spriteBatch, height, width);
            gameLand.load(Content);


            bonuses = new Bonuses(spriteBatch, gameLand.H, gameLand.W);
            bonuses.load(Content, gameLand.GameBoard);


            enemys = new Enemys(Content, spriteBatch, 12, gameLand.H, gameLand.W);
            enemys.load(gameLand.GameBoard);

            hero         = new Hero(Content.Load <Texture2D>("heroright"), new Vector2(3, 3), 1.7f);
            hero.Content = Content;

            userInterface = new UserInterface(spriteBatch);
            userInterface.Load(Content, height, width);
        }
Exemple #2
0
 public void CheckForMonsters(Enemys enemys)
 {
     for (int i = 0; i < enemys.MonsterCount; i++)
     {
         if (enemys.Monster[i] != null)
         {
             if (BoundingBox.Intersects(enemys.Monster[i].BoundingBox))
             {
                 if (armor > 0)
                 {
                     if (armor - enemys.Monster[i].Damage < 0)
                     {
                         armor = 0;
                     }
                     else
                     {
                         armor -= enemys.Monster[i].Damage;
                     }
                 }
                 else
                 {
                     if (hp - enemys.Monster[i].Damage < 0)
                     {
                         hp = 0;
                     }
                     else
                     {
                         hp -= enemys.Monster[i].Damage;
                     }
                 }
                 enemys.Monster[i]   = null;
                 enemys.MonsterCount = enemys.MonsterCount - 1;
             }
         }
         if (enemys.Zombie[i] != null)
         {
             if (BoundingBox.Intersects(enemys.Zombie[i].BoundingBox))
             {
                 if (armor > 0)
                 {
                     if (armor - enemys.Zombie[i].Damage < 0)
                     {
                         armor = 0;
                     }
                     else
                     {
                         armor -= enemys.Zombie[i].Damage;
                     }
                 }
                 else
                 {
                     if (hp - enemys.Zombie[i].Damage < 0)
                     {
                         hp = 0;
                     }
                     else
                     {
                         hp -= enemys.Zombie[i].Damage;
                     }
                 }
                 enemys.Zombie[i]    = null;
                 enemys.MonsterCount = enemys.MonsterCount - 1;
             }
         }
         if (enemys.FlyingMonster[i] != null)
         {
             if (BoundingBox.Intersects(enemys.FlyingMonster[i].BoundingBox))
             {
                 if (armor > 0)
                 {
                     if (armor - enemys.FlyingMonster[i].Damage < 0)
                     {
                         armor = 0;
                     }
                     else
                     {
                         armor -= enemys.FlyingMonster[i].Damage;
                     }
                 }
                 else
                 {
                     if (hp - enemys.FlyingMonster[i].Damage < 0)
                     {
                         hp = 0;
                     }
                     else
                     {
                         hp -= enemys.FlyingMonster[i].Damage;
                     }
                 }
                 enemys.FlyingMonster[i] = null;
                 enemys.MonsterCount     = enemys.MonsterCount - 1;
             }
         }
     }
 }