public GLLoop(GLControl control, Controller loopControl) { _control = control; IsRunning = false; IsStopping = false; _loopControl = loopControl; /*_control.GotFocus += delegate { _focused = true; }; _control.LostFocus += delegate { _focused = false; };*/ _control.MouseEnter += delegate { _focused = true; }; _control.MouseLeave += delegate { _focused = false; }; _control.Resize += delegate { _resize = true; }; //_loopControl.OnLoad(new EventArgs()); }
// TODO: Add your initialization logic here protected override void Initialize() { graphics.PreferredBackBufferWidth = SCREEN_WIDTH; graphics.PreferredBackBufferHeight = SCREEN_HEIGHT; graphics.ApplyChanges(); IsMouseVisible = true; controller = new Controller(); ContentManager manager = Content; //Music init //playNewSong(); defaultTexture = new Texture2D(graphics.GraphicsDevice, 1, 1); defaultTexture.SetData(new[] { Color.White }); base.Initialize(); }
public Ship(Vector2 location) { this.location = location; core = new CoreSmall(this); controller = new InputController(this); }
/// <summary> /// Creates a Scene from an EditorScene. Scene is intended for gameplay use. /// </summary> public static Scene Export(EditorScene level, Controller controller) { Scene scene = new Scene(); /*if (level.GetAll().OfType<EditorPlayer>().Count() > 0) { Camera2 camera = new Camera2(scene); camera.SetTransform(new Transform2(new Vector2(), 10, 0)); scene.SetActiveCamera(camera); if (level.ActiveCamera != null) { camera.Aspect = level.ActiveCamera.Aspect; } } else*/ { if (level.ActiveCamera != null) { ControllerCamera camera = level.ActiveCamera.ShallowClone(); camera.Scene = scene; scene.SetActiveCamera(camera); } } #region create background Model background = Game.ModelFactory.CreatePlane(); background.Texture = level.Renderer.GetTexture("grid.png"); background.SetColor(new Vector3(1, 1, 0.5f)); background.Transform.Position = new Vector3(0, 0, -5f); float size = 50; background.Transform.Scale = new Vector3(size, size, size); background.TransformUv.Size = size; Entity back = new Entity(scene, new Vector2(0f, 0f)); back.Name = "Background"; back.AddModel(background); back.IsPortalable = false; #endregion Dictionary<EditorObject, SceneNode> dictionary = new Dictionary<EditorObject, SceneNode>(); AnimationDriver animation = new AnimationDriver(); scene.SceneObjectList.Add(animation); List<EditorObject> editorObjects = level.GetAll().OfType<EditorObject>().ToList(); foreach (EditorObject e in editorObjects) { if (e is EditorPortal) { EditorPortal cast = (EditorPortal)e; Entity entity = new Entity(scene); entity.IsPortalable = false; entity.AddModel(ModelFactory.CreatePortal()); entity.ModelList[0].Transform.Position += new Vector3(0, 0, -2); if (cast.OnEdge) { FixturePortal portal = new FixturePortal(scene); portal.Name = cast.Name; dictionary.Add(cast, portal); entity.SetParent(portal); } else { FloatPortal portal = new FloatPortal(scene); portal.Name = cast.Name; portal.SetTransform(cast.GetTransform()); dictionary.Add(cast, portal); entity.SetParent(portal); if (cast.AnimatedTransform != null) { animation.Add(portal, cast.AnimatedTransform); portal.SetTransform(cast.AnimatedTransform.GetTransform(0)); } else { portal.SetTransform(cast.GetTransform()); } } } else if (e is EditorEntity) { EditorEntity cast = (EditorEntity)e; Entity clone = new Entity(scene); clone.Name = cast.Name; clone.AddModelRange(cast.Models); dictionary.Add(cast, clone); if (cast.AnimatedTransform != null) { animation.Add(clone, cast.AnimatedTransform); clone.SetTransform(cast.AnimatedTransform.GetTransform(0)); } else { clone.SetTransform(cast.GetTransform()); } } else if (e is IWall) { EditorObject cast = e; Transform2 t = cast.GetTransform(); Actor actor = new Actor(scene, ((IWall)e).Vertices, t); actor.Name = cast.Name; Transform2 tEntity = new Transform2(); Entity entity = new Entity(scene, tEntity); entity.Name = cast.Name; entity.SetParent(actor); if (e is EditorWall) { EditorWall castWall = (EditorWall)e; actor.SetBodyType(BodyType.Static); //actor.Vertices = castWall.Vertices; entity.AddModel(Game.ModelFactory.CreatePolygon(castWall.Vertices)); //entity.AddModel(Game.ModelFactory.CreateActorDebug(actor)); dictionary.Add(castWall, actor); } else if (e is EditorActor) { //actor.SetVelocity(new Transform2(new Vector2(0.2f, 0))); EditorActor castActor = (EditorActor)e; //actor.Vertices = castActor.Vertices; entity.AddModel(castActor.GetActorModel(castActor)); //entity.AddModel(Game.ModelFactory.CreateActorDebug(actor)); dictionary.Add(castActor, actor); } else { Debug.Assert(false); } if (cast.AnimatedTransform != null) { animation.Add(actor, cast.AnimatedTransform); actor.SetTransform(cast.AnimatedTransform.GetTransform(0)); actor.SetBodyType(BodyType.Kinematic); } else { actor.SetTransform(cast.GetTransform()); } } else if (e is EditorPlayer) { EditorPlayer cast = (EditorPlayer)e; Player player = new Player(controller); Vector2[] polygon = PolygonFactory.CreateNGon(6, 0.5f, new Vector2()); Actor actor = new Actor(scene, polygon); player.SetActor(actor); actor.SetTransform(new Transform2(cast.GetWorldTransform().Position)); //player.Camera = (Camera2)scene.ActiveCamera; Entity entity = new Entity(scene, new Transform2()); entity.Name = cast.Name; entity.SetParent(actor); entity.AddModel(Game.ModelFactory.CreatePolygon(polygon)); scene.SceneObjectList.Add(player); dictionary.Add(cast, player.Actor); } else { Debug.Assert(false); } } foreach (EditorObject e in editorObjects) { SceneNode parent = e.Parent == null ? null : dictionary[e.Parent]; SceneNode clone = dictionary[e]; clone.SetParent(parent); if (clone is IPortal) { if (clone is FixturePortal) { FixturePortal cast = (FixturePortal)clone; cast.SetPosition((IWall)parent, ((EditorPortal)e).PolygonTransform, e.GetTransform().Size, e.GetTransform().MirrorX); Debug.Assert(((IWall)parent).Vertices.Count > 0); IPortal portalEditor = (IPortal)e; if (portalEditor.Linked != null) { cast.Linked = (IPortal)dictionary[(EditorPortal)portalEditor.Linked]; } } else if (clone is FloatPortal) { FloatPortal cast = (FloatPortal)clone; IPortal portalEditor = (IPortal)e; if (portalEditor.Linked != null) { cast.Linked = (IPortal)dictionary[(EditorPortal)portalEditor.Linked]; } } } } PortalCommon.UpdateWorldTransform(scene); return scene; }
public Player(Controller controller) { Controller = controller; }