private void HandleCheckHit(CheckHit x)
        {
            player.MyTurn = true;
            //tell attacker if its hit
            var isHit       = IsShipHitted(x.X, x.Y);
            var hitResponse = new HitResponse(x, isHit);

            if (isHit)
            {
                rtxBox2.Text += $"I have been attacked on {x.X},{x.Y}; HIT.\n";
                var isOver = IsGameOver(player.ShipSet);

                if (isOver == true)
                {
                    rtxBox2.Text += $"GAME OVER";
                    opponent.Tell(new GameOver(player.PlayerNumber, username));
                }
                else
                {
                    opponent.Tell(hitResponse);
                }
            }
            else
            {
                rtxBox2.Text += $"I have been attacked on {x.X},{x.Y}; MISS.\n";
                opponent.Tell(hitResponse);
            }
        }
        private void HandleTryingToHit(TryingToHit x)
        {
            rtxBox2.Text += $"{username} targeting coordinates {x.X},{x.Y}.\n";
            player.MyTurn = false;

            var for_checkHit = new CheckHit(x.X, x.Y);

            opponent.Tell(for_checkHit);

            //for draw hit or miss image on opponent grid
            player.IsOpponentHit[x.X, x.Y] = true;
        }
 public HitResponse(CheckHit checkHit, bool isHit)
 {
     CheckHit   = checkHit;
     this.isHit = isHit;
 }