public void Should_HaveFlagInTheCenterOfGameField() { var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); Assert.IsNotNull(testGame.Flag); Assert.AreEqual(testForm.ClientRectangle.Width / 2, testGame.Flag.X); Assert.AreEqual(testForm.ClientRectangle.Height / 2, testGame.Flag.Y); }
private void StartCaptureTheFlagGame() { var captureTheFlagGame = new GameModel(selectedFormWidth, selectedFormHeight, ballsCount, playersCountSelection); captureTheFlagGame.SetGameTime(selectedGametime); var captureTheFlagModeForm = new CaptureTheFlagMode(captureTheFlagGame); captureTheFlagModeForm.ShowDialog(); }
public void Should_CreateFourDefaultPlayersWithCertainPosition() { var testGame = new GameModel(300, 300, 0, 4); var testForm = new CaptureTheFlagMode(testGame); Assert.AreEqual(4, testGame.Players.Count); CheckFourDefaultPlayersPositions(testGame, testForm); }
public void Should_IncreasePlayerScoreIfFlagIsAtHomeZone() { var testGame = new GameModel(100, 100, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPosition(testGame.FieldWidth / 2, testGame.FieldHeight / 2); MovePlayerToHomeZone(player, testGame, testForm); Assert.AreNotEqual(0, player.Score); }
public void Should_ChangePlayerSize() { var newSize = new Random().Next(0, 100); var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPlayerSize(newSize, newSize); Assert.AreEqual(newSize, player.Width); Assert.AreEqual(newSize, player.Height); }
public void Should_ChangePlayerSpeedIfFlagIsCaptured() { var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); var startSpeed = player.Speed; player.SetPosition(testGame.Flag.X, testGame.Flag.Y); testGame.CheckFlagCapture(); Assert.AreNotEqual(startSpeed, player.Speed); }
public void Should_ChangePlayerSizeIfFlagIsCaptured() { var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPosition(testGame.Flag.X, testGame.Flag.Y); testGame.CheckFlagCapture(); Assert.AreNotEqual(player.Width, player.OriginalWidth); Assert.AreNotEqual(player.Height, player.OriginalHeight); }
public void Should_CaptureTheFlag() { var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPosition(testGame.Flag.X, testGame.Flag.Y); testGame.CheckFlagCapture(); Assert.AreEqual(true, player.HasFlag); Assert.AreEqual(testGame.Flag.Owner, player); }
public void Should_SetPlayerSpeedToNormalIfFlagIsAtHomeZone() { var testGame = new GameModel(100, 100, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPosition(testGame.FieldWidth / 2, testGame.FieldHeight / 2); testGame.CheckFlagCapture(); var playerChangedSpeed = player.Speed; MovePlayerToHomeZone(player, testGame, testForm); Assert.AreNotEqual(player.Speed, playerChangedSpeed); }
public void Should_SetOriginalPlayerSize() { var deltaInc = new Random().Next(0, 20); var deltaDec = new Random().Next(0, 20); var testGame = new GameModel(300, 300, 0, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPlayerSize(deltaDec, deltaDec); player.SetPlayerSize(deltaInc, deltaInc); player.SetOriginalSize(); Assert.AreEqual(player.OriginalWidth, player.Width); Assert.AreEqual(player.OriginalHeight, player.Height); }
public void Should_PlayerGetBackToOriginalPositionIfHitByBallInMultiplayerGame() { var testGame = new GameModel(300, 300, 100, 2); var testForm = new CaptureTheFlagMode(testGame); var player = testGame.Players.First(); player.SetPosition(testGame.FieldWidth / 2, testGame.FieldHeight / 2); for (int i = 0; i < 1000; i++) { foreach (var ball in testGame.Balls) { testGame.CaptureTheFlagModeBallsMoves(testForm); } } Assert.AreEqual(player.OriginalPosition.X, player.X); Assert.AreEqual(player.OriginalPosition.Y, player.Y); }