Exemple #1
0
        /// <summary>
        /// Run a single game of Colonizers from start to end
        /// </summary>
        /// <param name="players">The list of players to use, from first to last</param>
        /// <returns>Information about game end state</returns>
        public async Task <GameEndInfo> RunGame(IReadOnlyList <IPlayer> players)
        {
            BoardState boardState       = BoardFactory.Standard();
            GameState  currentGameState = GameFactory.NewGame(boardState, serviceProvider);

            while (!currentGameState.GameOver)
            {
                IPlayer currentPlayer = players[boardState.PlayerTurn - 1];
                int     moveId        = await currentPlayer.GetMove(currentGameState, resolver).ConfigureAwait(false);

                var selectedMove = currentGameState.Actions[moveId];
                currentGameState = await resolver.Resolve(selectedMove).ConfigureAwait(false);

                boardState = currentGameState.BoardState;
            }

            // Game is over -> return the info from gameState (guaranteed to be there when GameOver is true)
            return(currentGameState.GameEndInfo);
        }
Exemple #2
0
        public GameState InitializeGame()
        {
            BoardState boardState = BoardFactory.Standard();

            return(GameFactory.NewGame(boardState, serviceProvider));
        }