public override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List <BlockDropValue> dropValues, out bool showDebris)
        {
            base.GetDropValues(subsystemTerrain, oldValue, newValue, toolLevel, dropValues, out showDebris);
            int data = Terrain.ExtractData(oldValue);

            if (BasePumpkinBlock.GetSize(data) == 7 && !BasePumpkinBlock.GetIsDead(data) && Random.Bool(0.5f))
            {
                dropValues.Add(new BlockDropValue
                {
                    Value = 248,
                    Count = 1
                });
            }
        }
Exemple #2
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        public void GrowPumpkin(int value, int x, int y, int z, int pollPass)
        {
            if (Terrain.ExtractLight(base.SubsystemTerrain.Terrain.GetCellValueFast(x, y + 1, z)) < 9)
            {
                return;
            }
            int data = Terrain.ExtractData(value);
            int size = BasePumpkinBlock.GetSize(data);

            if (BasePumpkinBlock.GetIsDead(data) || size >= 7)
            {
                return;
            }
            int   cellValueFast = base.SubsystemTerrain.Terrain.GetCellValueFast(x, y - 1, z);
            int   num           = Terrain.ExtractContents(cellValueFast);
            int   data2         = Terrain.ExtractData(cellValueFast);
            bool  flag          = num == 168 && SoilBlock.GetHydration(data2);
            int   num2          = (num == 168) ? SoilBlock.GetNitrogen(data2) : 0;
            int   num3          = 4;
            float num4          = 0.15f;

            if (num == 168)
            {
                num3--;
                num4 -= 0.05f;
            }
            if (num2 > 0)
            {
                num3--;
                num4 -= 0.05f;
            }
            if (flag)
            {
                num3--;
                num4 -= 0.05f;
            }
            if (pollPass % MathUtils.Max(num3, 1) == 0)
            {
                int data3 = BasePumpkinBlock.SetSize(data, MathUtils.Min(size + 1, 7));
                if (m_random.Float(0f, 1f) < num4)
                {
                    data3 = BasePumpkinBlock.SetIsDead(data3, isDead: true);
                }
                int         value2 = Terrain.ReplaceData(value, data3);
                Replacement value3 = m_toReplace[new Point3(x, y, z)] = new Replacement
                {
                    Value         = value2,
                    RequiredValue = value
                };
                if (num == 168 && size + 1 == 7)
                {
                    int data4  = SoilBlock.SetNitrogen(data2, MathUtils.Max(num2 - 3, 0));
                    int value4 = Terrain.ReplaceData(cellValueFast, data4);
                    Dictionary <Point3, Replacement> toReplace = m_toReplace;
                    Point3 key = new Point3(x, y - 1, z);
                    value3 = new Replacement
                    {
                        Value         = value4,
                        RequiredValue = cellValueFast
                    };
                    toReplace[key] = value3;
                }
            }
        }