public void Execute(BaseGame game, long tick) { if(m_time <= tick) { m_isFinished = true; } }
public static BaseGame StartGame(List<GamePlayer> red, List<GamePlayer> blue, int mapIndex,eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex,(byte)roomType); Map map = MapMgr.CloneMap(index); if (map != null) { BaseGame game = new BaseGame(red, blue, map,roomType,teamType,gameType,timeType); lock (m_games) { m_games.Add(game); } game.Prepare(); return game; } else { return null; } } catch (Exception e) { log.Error("Create game error:", e); return null; } }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { player.ShootCount += item.Property2; if (item.Property2 == 2) player.CurrentShootMinus *= 0.6f; else player.CurrentShootMinus *= 0.9f; }
public static void ExecuteSpell(BaseGame game,Player player,ItemTemplateInfo item) { try { ISpellHandler spellHandler = SpellMgr.LoadSpellHandler(item.Property1); spellHandler.Execute(game, player, item); } catch (Exception ex) { log.Error("Execute Spell Error:", ex); } }
public void Execute(BaseGame game, long tick) { if (m_tick < tick && !m_isFinished) { m_isFinished = true; if (game.TurnIndex == m_turnIndex && m_player.IsAttacking) { m_player.StopAttacking(); game.CheckState(0); } } }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { NoHoleEffect effect = (NoHoleEffect)player.EffectList.GetOfType(typeof(NoHoleEffect)); if (effect != null) { effect.Count = item.Property3; } else { new NoHoleEffect(item.Property3).Start(player); } }
public SimpleBomb(int id,BombType type, Player owner,BaseGame game,BallInfo info, Tile shape,bool controled) :base(id,info.Mass,info.Weight,info.Wind,info.DragIndex) { m_owner = owner; m_game = game; m_info = info; m_shape = shape; m_type = type; m_power = info.Power; m_radius = info.Radii; m_controled = controled; m_lifeTime = 0; }
public void Execute(BaseGame game, long tick) { if (m_tick <= tick) { switch (game.GameState) { case eGameState.Inited: game.Prepare(); break; case eGameState.Prepared: game.StartLoading(); break; case eGameState.Loading: if (game.IsAllComplete()) { game.StartGame(); } break; case eGameState.Playing: if (game.CurrentPlayer == null || game.CurrentPlayer.IsAttacking == false) { if (game.CanGameOver()) { game.GameOver(); } else { game.NextTurn(); } } break; case eGameState.GameOver: game.Stop(); break; } m_isFinished = true; } }
public Player(GamePlayer player,BaseGame game,int team) : base(player.PlayerId) { m_rect = new Rectangle(-15, -20, 30, 30); m_player = player; m_game = game; m_team = team; m_isCaptain = false; m_effectList = new EffectList(this); m_isActive = true; m_weapon = m_player.CurrentWeapon(); m_mainBallId = m_weapon.Template.Property1; m_spBallId = m_weapon.Template.Property2; m_direction = 1; LoadingProcess = 0; Reset(); }
public void Execute(BaseGame game, long tick) { if (!m_isSend) { m_isSend = true; GSPacketIn pkg = m_player.PlayerDetail.Out.SendPlayerMove(m_player, 2, m_target.X, m_target.Y, (byte)(m_v.X > 0 ? 1 : -1),false); game.SendToAll(pkg,m_player.PlayerDetail); } if (m_target.Distance(m_player.X, m_player.Y) > 2) { m_player.SetXY(m_player.X + m_v.X, m_player.Y + m_v.Y); } else { m_player.SetXY(m_target.X, m_target.Y); m_isFinished = true; } }
public void Execute(BaseGame game, long tick) { if (!m_isSend) { m_isSend = true; GSPacketIn pkg = m_player.PlayerDetail.Out.SendPlayerMove(m_player, 2, m_target.X, m_target.Y, (byte)(m_v.X > 0 ? 1 : -1), false); game.SendToAll(pkg, m_player.PlayerDetail); } if (m_target.Distance(m_player.X, m_player.Y) > 2) { m_player.SetXY(m_player.X + m_v.X, m_player.Y + m_v.Y); } else { m_player.SetXY(m_target.X, m_target.Y); m_isFinished = true; } }
public void Execute(BaseGame game, long tick) { if (m_player.IsActive) { TankCmdType type = (TankCmdType)m_packet.ReadByte(); try { ICommandHandler handleCommand = CommandMgr.LoadCommandHandler((int)type); if (handleCommand != null) { handleCommand.HandleCommand(game, m_player, m_packet); } else { log.Error(string.Format("IP: {0}", m_player.PlayerDetail.Client.TcpEndpoint)); } } catch (Exception e) { log.Error(string.Format("IP:{1}, OnGameData is Error: {0}", e.ToString(), m_player.PlayerDetail.Client.TcpEndpoint)); } } }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { switch(item.Property2) { case 0: if(player.IsLiving) { AddHideEffect(player,item.Property3); } break; case 1: Player[] players = player.Game.GetAllFightPlayersSafe(); foreach(Player p in players) { if(p.IsLiving && p.Team == player.Team) { AddHideEffect(p, item.Property3); } } break; default: break; } }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { player.IgnoreArmor = true; }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { player.ControlBall = true; }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { game.UpdateWind(- game.Wind, true); }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { player.SetBall(1); }
public void Execute(BaseGame game, long tick) { m_player.DeadLink(); m_isFinished = true; }
public void Execute(BaseGame game, Player player, ItemTemplateInfo item) { player.AddDander(item.Property2, true); }
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet) { game.SendToAll(packet); }