Exemple #1
0
        /// <summary>
        /// Joins matchmaker queue.
        /// </summary>
        /// <remarks>
        /// Nakama allows for joining multiple matchmakers, however for the purposes of this demo,
        /// we will allow only for joining a single matchmaking queue.
        /// </remarks>
        private async Task <bool> StartMatchmakerAsync()
        {
            if (ticket != null)
            {
                Debug.Log("Matchmaker already started");
                return(false);
            }

            ISocket socket = NakamaSessionManager.Instance.Socket;

            // Create params object with default values

            /*
             * MatchmakingParams param = new MatchmakingParams();
             * param.minUserCount = matchmakingGame.matchmakingParams;
             * param.maxUserCount = matchmakingGame.maxUserCount;
             * param.query = matchmakingGame.query;
             */

            socket.ReceivedMatchmakerMatched += OnMatchmakerMatched;
            // Join the matchmaker
            ticket = await MatchmakingManager.EnterQueueAsync(socket, matchmakingGame.matchmakingParams);

            if (ticket == null)
            {
                Debug.Log("Couldn't start matchmaker" + Environment.NewLine + "Try again later");
                socket.ReceivedMatchmakerMatched -= OnMatchmakerMatched;
                return(false);
            }
            else
            {
                // Matchmaker queue joined
                return(true);
            }
        }
Exemple #2
0
        /// <summary>
        /// Leaves matchmaker queue.
        /// </summary>
        private async Task <bool> StopMatchmakerAsync(IMatchmakerTicket ticket)
        {
            if (ticket == null)
            {
                Debug.Log("Couldn't stop matchmaker; matchmaking hasn't been started yet");
                return(false);
            }
            ISocket socket = NakamaSessionManager.Instance.Socket;
            bool    good   = await MatchmakingManager.LeaveQueueAsync(socket, ticket);

            this.ticket = null;
            socket.ReceivedMatchmakerMatched -= OnMatchmakerMatched;
            return(good);
        }