Exemple #1
0
            private void LoadNextMap(Screens.WorldPlay worldScreen)
            {
                worldScreen.SetActiveBoard(worldScreen.ImportZZTBoard(world.Boards[mapIndex]).Name);
                mapIndex++;

                if (mapIndex >= world.Boards.Length)
                {
                    mapIndex = 0;
                }
            }
Exemple #2
0
        /// <summary>
        /// <c>test</c>
        /// </summary>
        private static void Init()
        {
            //SadConsole.Settings.gam.Window.Title = "DemoProject Core";
            using var reader = System.IO.File.OpenRead("DEMO.ZZT");
            var world = ZReader.ZWorld.Load(reader);

            var worldScreen = new Screens.WorldPlay();

            GameHost.Instance.Screen = worldScreen;
            GameHost.Instance.DestroyDefaultStartingConsole();
            worldScreen.SadComponents.Add(new KeyboardChangeBoard(world));
            worldScreen.UseKeyboard = true;
            worldScreen.IsFocused   = true;
        }
        public override void ProcessMouse(IScreenObject host, MouseScreenObjectState state, out bool handled)
        {
            handled = false;

            WorldPlay world = (WorldPlay)host;

            state = new MouseScreenObjectState(world.GameBoard, state.Mouse);

            if (state.IsOnScreenObject)
            {
                if (state.Mouse.LeftButtonDown)
                {
                    if (!world.GameBoard.GetObjectsAtPosition(state.CellPosition, out _))
                    {
                        //world.GameBoard.PlayerControlledObject = obj;
                        world.GameBoard.CreateGameObject(state.CellPosition, "pusher-east", Factories.GameObjectConfig.Empty);
                    }
                }

                if (state.Mouse.RightClicked)
                {
                    if (world.GameBoard.GetObjectsAtPosition(state.CellPosition, out var objects))
                    {
                        if (objects[0].HasComponent <ObjectComponents.Pusher>())
                        {
                            objects[0].RemoveComponent(objects[0].GetComponent <ObjectComponents.Pusher>());
                        }

                        var pusher = new ObjectComponents.Pusher();
                        pusher.Direction = Direction.Types.Down;

                        objects[0].AddComponent(pusher);
                    }
                }

                handled = true;
            }
        }