private void StoreMouseMove(int x, int y)
        {
            MyVector safe = new MyVector();
            safe.X = UtilityCore.GetScaledValue(_multiplier * -1d, _multiplier, 0, this.Width, x);
            safe.Y = UtilityCore.GetScaledValue(_multiplier * -1d, _multiplier, 0, this.Height, y);

            double safeMultiplier = _multiplier * SAFEPERCENT;		// I don't want to butt up against the multiplier, or store value will increase it on me
            if (safe.GetMagnitudeSquared() > safeMultiplier * safeMultiplier)
            {
                safe.BecomeUnitVector();
                safe.Multiply(safeMultiplier);
            }

            StoreNewValue(safe.X, safe.Y, 0d);
        }