Exemple #1
0
        /// <summary>
        /// This will see if the vector includes this type (and if the event is strong enough).  If so, it will raise its own event
        /// </summary>
        private void Watcher_EventOccurred(object sender, LifeEventArgs e)
        {
            if (this.EventOccurred == null)
            {
                return;
            }

            // Find the location in the vector for this type
            for (int cntr = 0; cntr < _types.Length; cntr++)
            {
                if (_types[cntr].Item1 != e.Type)
                {
                    continue;       // wrong type
                }

                if (e.Strength < _types[cntr].Item2)
                {
                    return;     // not strong enough
                }

                // Create the vector
                double[] vector        = new double[_types.Length];
                double[] vector_scaled = new double[_types.Length];

                vector[cntr]        = 1;
                vector_scaled[cntr] = UtilityCore.GetScaledValue(0, 1, _types[cntr].Item2, 1, e.Strength);

                // Raise event
                this.EventOccurred(this, new LifeEventVectorArgs(e, vector, vector_scaled));
            }
        }
Exemple #2
0
        public LifeEventVectorArgs(LifeEventArgs args, double[] vector, double[] vector_scaled)
        {
            this.Time     = args.Time;
            this.Type     = args.Type;
            this.Strength = args.Strength;

            this.Vector        = vector;
            this.Vector_Scaled = vector_scaled;
        }
        public LifeEventVectorArgs(LifeEventArgs args, double[] vector, double[] vector_scaled)
        {
            this.Time = args.Time;
            this.Type = args.Type;
            this.Strength = args.Strength;

            this.Vector = vector;
            this.Vector_Scaled = vector_scaled;
        }
        /// <summary>
        /// This will see if the vector includes this type (and if the event is strong enough).  If so, it will raise its own event
        /// </summary>
        private void Watcher_EventOccurred(object sender, LifeEventArgs e)
        {
            if (this.EventOccurred == null)
            {
                return;
            }

            // Find the location in the vector for this type
            for (int cntr = 0; cntr < _types.Length; cntr++)
            {
                if (_types[cntr].Item1 != e.Type)
                {
                    continue;       // wrong type
                }

                if (e.Strength < _types[cntr].Item2)
                {
                    return;     // not strong enough
                }

                // Create the vector
                double[] vector = new double[_types.Length];
                double[] vector_scaled = new double[_types.Length];

                vector[cntr] = 1;
                vector_scaled[cntr] = UtilityCore.GetScaledValue(0, 1, _types[cntr].Item2, 1, e.Strength);

                // Raise event
                this.EventOccurred(this, new LifeEventVectorArgs(e, vector, vector_scaled));
            }
        }