protected virtual void OnUserMeshCollisionRayHit(CUserMeshCollisionRayHitEventArgs pEventArgs) { if (m_UserMeshCollisionRayHit != null) { m_UserMeshCollisionRayHit(this, pEventArgs); } }
protected virtual void OnUserMeshCollisionRayHit(CUserMeshCollisionRayHitEventArgs pEventArgs) { if (m_UserMeshCollisionRayHit != null) { m_UserMeshCollisionRayHit(this, pEventArgs); } }