public static void Request(string url, WWWForm form, byte[] byteData, Hashtable headers,
                                   System.Action <string> callback, System.Action <string, System.Action, System.Action> error_callback)
        {
            GameObject obj    = new GameObject("HTTPLoader");
            HTTPLoader loader = obj.AddComponent <HTTPLoader>();

            loader.m_eState = STATE.START;
            loader.StartCoroutine(loader.request(url, form, byteData, headers, callback, error_callback));
        }
        /// <summary>
        /// Gos the WWW.
        /// </summary>
        /// <returns>The WW.</returns>
        /// <param name="url">URL.</param>
        /// <param name="form">Form.</param>
        /// <param name="error_callback">Error_callback.</param>
        /// <param name="callback2">Callback2.</param>
        internal static void GoWWW <T>(
            string url, WWWForm form, byte[] byteData, Hashtable headers,
            System.Action <string, System.Action, System.Action> error_callback,
            System.Action <T> callback2
            )
            where T : HTTPPacketAck
        {
            GameObject obj    = new GameObject("HTTPLoader");
            HTTPLoader loader = obj.AddComponent <HTTPLoader>();

            loader.m_eState = STATE.START;
            loader.StartCoroutine(loader.StartHTTP <T>(url, form, byteData, headers, error_callback, callback2));
        }
Exemple #3
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 /// <summary>
 /// Sends the Bytes Data.
 /// </summary>
 /// <param name="packet">Packet.</param>
 /// <param name="callback">Callback.</param>
 /// <param name="headers">Headers.</param>
 /// <typeparam name="T">The 1st type parameter.</typeparam>
 public void SendBYTE <T>(HTTPPacketRequest packet, System.Action <T> callback = null, IHttpSession.PROCESS_HANDLE process = null) where T : HTTPPacketAck
 {
     HTTPLoader.GoWWW <T>(this.m_strURL + packet.GetAction(), null, packet.ToMsgPacketByte(), this.m_cHeader, onDataError, callback);
 }