void Awake() { if (_mainCanvas == null) { _mainCanvas = FindObjectOfType <MainCanvas>(); } }
void Awake() { if (_board == null) { _board = FindObjectOfType <Board>(); } if (_gameManager == null) { _gameManager = FindObjectOfType <GameManager>(); } if (_canvas == null) { _canvas = _gameManager.GetComponent <UiManager>().canvas.GetComponent <MainCanvas>(); } if (_player == null) { _player = GetComponent <Player>(); } if (_cameraController == null) { _cameraController = FindObjectOfType <CameraController>(); } if (_animator == null) { _animator = GetComponent <Animator>(); } }
void Awake() { if (_mainCanvas == null) { _mainCanvas = FindObjectOfType <MainCanvas>(); } if (common == null) { common = GetComponent <Common>(); } if (round == null) { round = transform.Find("Round"); } if (_playerTransform == null) { _playerTransform = transform.Find("PlayerUnit"); } if (_enemyTransform == null) { _enemyTransform = transform.Find("EnemyUnit"); } if (close == null) { close = transform.Find("Close"); } if (_cameraController == null) { _cameraController = FindObjectOfType <CameraController>(); } if (_board == null) { _board = FindObjectOfType <Board>(); } _playerList = new List <Player>(FindObjectsOfType <Player>()); MakeActivePlayerList(_playerList, activePlayerList); _enemyList = new List <Enemy>(FindObjectsOfType <Enemy>()); if (enemyAi == null) { enemyAi = FindObjectOfType <EnemyAi>(); } MakeActiveEnemyList(_enemyList, activeEnemyList); _weaponList = new List <Weapon>(FindObjectsOfType <Weapon>()); if (effectManager == null) { effectManager = GetComponent <EffectManager>(); } if (areaCheck == null) { areaCheck = GetComponent <AreaCheck>(); } if (milestone == null) { milestone = transform.Find("Milestone").gameObject; } }
void Awake() { if (_mainCanvas == null) { _mainCanvas = FindObjectOfType <MainCanvas>(); } if (_dialogManager == null) { _dialogManager = FindObjectOfType <DialogueManager>(); } }
void Awake() { if (_currentEnemy == null) { _currentEnemy = GetComponent <Enemy>(); } if (_board == null) { _board = FindObjectOfType <Board>(); } if (_cameraController == null) { _cameraController = FindObjectOfType <CameraController>(); } currentVigor = baseVigor; currentHp = baseHp; if (_gameManager == null) { _gameManager = FindObjectOfType <GameManager>(); } if (_soundManager == null) { _soundManager = FindObjectOfType <SoundManager>(); } if (playerMove == null) { playerMove = GetComponent <PlayerMove>(); } if (animator == null) { animator = GetComponent <Animator>(); } if (_playerUi == null) { _playerUi = _gameManager.playerUi; } if (_canvas == null) { _canvas = _gameManager.GetComponent <UiManager>().canvas.GetComponent <MainCanvas>(); } if (_utility == null) { _utility = transform.Find("Utility"); } if (moveBaseArea == null) { moveBaseArea = _utility.Find("MoveBaseArea").gameObject; } if (moveDoubleArea == null) { moveDoubleArea = _utility.Find("MoveDoubleArea").gameObject; } if (moveDoubleBlock == null) { moveBaseBlock = _utility.Find("MoveBaseBlock").gameObject; } if (moveDoubleBlock == null) { moveDoubleBlock = _utility.Find("MoveDoubleBlock").gameObject; } if (round == null) { round = _utility.Find("Round").gameObject; } if (rangeArea == null) { rangeArea = _utility.Find("DoubleArea").gameObject; } if (_model == null) { _model = transform.Find("Model"); } if (_tail == null) { _tail = _utility.Find("Tail").gameObject; } }