public static void Load() { NPC = LoadTexture("npc.png"); Monster = LoadTexture("monster.png"); Ground = LoadTexture("ground.png"); Button = LoadTexture("button.png"); MonsterFace = LoadTexture("monsterface.png"); Frame = LoadTexture("frame.png"); Crate16x16 = LoadTexture("crate16x16.png"); Crate32x32 = LoadTexture("crate32x32.png"); Crate64x64 = LoadTexture("crate64x64.png"); Table = LoadTexture("table.png"); ComputerDesk = LoadTexture("computer_desk.png"); CompanionCube = LoadTexture("companion_cube.png"); Key = LoadTexture("key.png"); Door = LoadTexture("door.png"); TrapDoor = LoadTexture("trapdoor.png"); Chest = LoadTexture("chest.png"); Wall = LoadTexture("wall.png"); WallCorner = LoadTexture("wallcorner.png"); DeadMonster = LoadTexture("deadmonster.png"); DeadNPC = LoadTexture("deadnpc.png"); }
public SpriteSheet(Texture texture, int width, int height) { Size = new Vector2(width, height); Texture = texture; }
public SubTexture(Texture texture, float x, float y, float width, float height) { Texture = texture; SubRegion = new RectangleF(x, y, width, height); }