// @todo Move stat mods code to pet passive auras
        public bool InitStatsForLevel(uint petlevel)
        {
            CreatureTemplate cinfo = GetCreatureTemplate();

            Cypher.Assert(cinfo != null);

            SetLevel(petlevel);

            //Determine pet type
            PetType petType = PetType.Max;

            if (IsPet() && GetOwner().IsTypeId(TypeId.Player))
            {
                if (GetOwner().GetClass() == Class.Warlock ||
                    GetOwner().GetClass() == Class.Shaman ||           // Fire Elemental
                    GetOwner().GetClass() == Class.Deathknight)        // Risen Ghoul
                {
                    petType = PetType.Summon;
                }
                else if (GetOwner().GetClass() == Class.Hunter)
                {
                    petType       = PetType.Hunter;
                    UnitTypeMask |= UnitTypeMask.HunterPet;
                }
                else
                {
                    Log.outError(LogFilter.Unit, "Unknown type pet {0} is summoned by player class {1}", GetEntry(), GetOwner().GetClass());
                }
            }

            uint creature_ID = (petType == PetType.Hunter) ? 1 : cinfo.Entry;

            SetMeleeDamageSchool((SpellSchools)cinfo.DmgSchool);

            SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, (float)petlevel * 50);

            SetBaseAttackTime(WeaponAttackType.BaseAttack, SharedConst.BaseAttackTime);
            SetBaseAttackTime(WeaponAttackType.OffAttack, SharedConst.BaseAttackTime);
            SetBaseAttackTime(WeaponAttackType.RangedAttack, SharedConst.BaseAttackTime);

            //scale
            var cFamily = CliDB.CreatureFamilyStorage.LookupByKey(cinfo.Family);

            if (cFamily != null && cFamily.MinScale > 0.0f && petType == PetType.Hunter)
            {
                float scale;
                if (GetLevel() >= cFamily.MaxScaleLevel)
                {
                    scale = cFamily.MaxScale;
                }
                else if (GetLevel() <= cFamily.MinScaleLevel)
                {
                    scale = cFamily.MinScale;
                }
                else
                {
                    scale = cFamily.MinScale + (float)(GetLevel() - cFamily.MinScaleLevel) / cFamily.MaxScaleLevel * (cFamily.MaxScale - cFamily.MinScale);
                }

                SetObjectScale(scale);
            }

            // Resistance
            // Hunters pet should not inherit resistances from creature_template, they have separate auras for that
            if (!IsHunterPet())
            {
                for (int i = (int)SpellSchools.Holy; i < (int)SpellSchools.Max; ++i)
                {
                    SetStatFlatModifier(UnitMods.ResistanceStart + i, UnitModifierFlatType.Base, cinfo.Resistance[i]);
                }
            }

            // Health, Mana or Power, Armor
            PetLevelInfo pInfo = Global.ObjectMgr.GetPetLevelInfo(creature_ID, petlevel);

            if (pInfo != null)                                      // exist in DB
            {
                SetCreateHealth(pInfo.health);
                SetCreateMana(pInfo.mana);

                if (pInfo.armor > 0)
                {
                    SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, pInfo.armor);
                }

                for (byte stat = 0; stat < (int)Stats.Max; ++stat)
                {
                    SetCreateStat((Stats)stat, pInfo.stats[stat]);
                }
            }
            else                                            // not exist in DB, use some default fake data
            {
                // remove elite bonuses included in DB values
                CreatureBaseStats    stats   = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
                CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());

                SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.GetHealthScalingExpansion(), scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));

                SetCreateMana(stats.BaseMana);

                SetCreateStat(Stats.Strength, 22);
                SetCreateStat(Stats.Agility, 22);
                SetCreateStat(Stats.Stamina, 25);
                SetCreateStat(Stats.Intellect, 28);
            }

            // Power
            if (petType == PetType.Hunter) // Hunter pets have focus
            {
                SetPowerType(PowerType.Focus);
            }
            else if (IsPetGhoul() || IsPetAbomination()) // DK pets have energy
            {
                SetPowerType(PowerType.Energy);
            }
            else if (IsPetImp() || IsPetFelhunter() || IsPetVoidwalker() || IsPetSuccubus() || IsPetDoomguard() || IsPetFelguard()) // Warlock pets have energy (since 5.x)
            {
                SetPowerType(PowerType.Energy);
            }
            else
            {
                SetPowerType(PowerType.Mana);
            }

            // Damage
            SetBonusDamage(0);
            switch (petType)
            {
            case PetType.Summon:
            {
                // the damage bonus used for pets is either fire or shadow damage, whatever is higher
                int fire   = GetOwner().ToPlayer().m_activePlayerData.ModDamageDonePos[(int)SpellSchools.Fire];
                int shadow = GetOwner().ToPlayer().m_activePlayerData.ModDamageDonePos[(int)SpellSchools.Shadow];
                int val    = (fire > shadow) ? fire : shadow;
                if (val < 0)
                {
                    val = 0;
                }

                SetBonusDamage((int)(val * 0.15f));

                SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel - (petlevel / 4));
                SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel + (petlevel / 4));
                break;
            }

            case PetType.Hunter:
            {
                ToPet().SetPetNextLevelExperience((uint)(Global.ObjectMgr.GetXPForLevel(petlevel) * 0.05f));
                //these formula may not be correct; however, it is designed to be close to what it should be
                //this makes dps 0.5 of pets level
                SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel - (petlevel / 4));
                //damage range is then petlevel / 2
                SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel + (petlevel / 4));
                //damage is increased afterwards as strength and pet scaling modify attack power
                break;
            }

            default:
            {
                switch (GetEntry())
                {
                case 510:             // mage Water Elemental
                {
                    SetBonusDamage((int)(GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Frost) * 0.33f));
                    break;
                }

                case 1964:             //force of nature
                {
                    if (pInfo == null)
                    {
                        SetCreateHealth(30 + 30 * petlevel);
                    }
                    float bonusDmg = GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Nature) * 0.15f;
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel * 2.5f - ((float)petlevel / 2) + bonusDmg);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel * 2.5f + ((float)petlevel / 2) + bonusDmg);
                    break;
                }

                case 15352:             //earth elemental 36213
                {
                    if (pInfo == null)
                    {
                        SetCreateHealth(100 + 120 * petlevel);
                    }
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel - (petlevel / 4));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel + (petlevel / 4));
                    break;
                }

                case 15438:             //fire elemental
                {
                    if (pInfo == null)
                    {
                        SetCreateHealth(40 * petlevel);
                        SetCreateMana(28 + 10 * petlevel);
                    }
                    SetBonusDamage((int)(GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Fire) * 0.5f));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel * 4 - petlevel);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel * 4 + petlevel);
                    break;
                }

                case 19668:             // Shadowfiend
                {
                    if (pInfo == null)
                    {
                        SetCreateMana(28 + 10 * petlevel);
                        SetCreateHealth(28 + 30 * petlevel);
                    }
                    int bonus_dmg = (int)(GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Shadow) * 0.3f);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, (petlevel * 4 - petlevel) + bonus_dmg);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, (petlevel * 4 + petlevel) + bonus_dmg);
                    break;
                }

                case 19833:             //Snake Trap - Venomous Snake
                {
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, (petlevel / 2) - 25);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, (petlevel / 2) - 18);
                    break;
                }

                case 19921:             //Snake Trap - Viper
                {
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel / 2 - 10);
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel / 2);
                    break;
                }

                case 29264:             // Feral Spirit
                {
                    if (pInfo == null)
                    {
                        SetCreateHealth(30 * petlevel);
                    }

                    // wolf attack speed is 1.5s
                    SetBaseAttackTime(WeaponAttackType.BaseAttack, cinfo.BaseAttackTime);

                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, (petlevel * 4 - petlevel));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, (petlevel * 4 + petlevel));

                    SetStatFlatModifier(UnitMods.Armor, UnitModifierFlatType.Base, GetOwner().GetArmor() * 0.35f);                  // Bonus Armor (35% of player armor)
                    SetStatFlatModifier(UnitMods.StatStamina, UnitModifierFlatType.Base, GetOwner().GetStat(Stats.Stamina) * 0.3f); // Bonus Stamina (30% of player stamina)
                    if (!HasAura(58877))                                                                                            //prevent apply twice for the 2 wolves
                    {
                        AddAura(58877, this);                                                                                       //Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done.
                    }
                    break;
                }

                case 31216:             // Mirror Image
                {
                    SetBonusDamage((int)(GetOwner().SpellBaseDamageBonusDone(SpellSchoolMask.Frost) * 0.33f));
                    SetDisplayId(GetOwner().GetDisplayId());
                    if (pInfo == null)
                    {
                        SetCreateMana(28 + 30 * petlevel);
                        SetCreateHealth(28 + 10 * petlevel);
                    }
                    break;
                }

                case 27829:             // Ebon Gargoyle
                {
                    if (pInfo == null)
                    {
                        SetCreateMana(28 + 10 * petlevel);
                        SetCreateHealth(28 + 30 * petlevel);
                    }
                    SetBonusDamage((int)(GetOwner().GetTotalAttackPowerValue(WeaponAttackType.BaseAttack) * 0.5f));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel - (petlevel / 4));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel + (petlevel / 4));
                    break;
                }

                case 28017:             // Bloodworms
                {
                    SetCreateHealth(4 * petlevel);
                    SetBonusDamage((int)(GetOwner().GetTotalAttackPowerValue(WeaponAttackType.BaseAttack) * 0.006f));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage, petlevel - 30 - (petlevel / 4));
                    SetBaseWeaponDamage(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage, petlevel - 30 + (petlevel / 4));
                }
                break;
                }
                break;
            }
            }

            UpdateAllStats();

            SetFullHealth();
            SetFullPower(PowerType.Mana);
            return(true);
        }