Exemple #1
0
        public override void Think()
        {
            base.Think();

            if (World.DistanceOutOfBounds(Position, World.Hook.ObstacleBorderBuffer) > 0)
            {
                var speed = TargetMomentum.Length();
                speed *= Multiplier;

                if (Position != Vector2.Zero)
                {
                    TargetMomentum = Vector2.Normalize(Vector2.Zero - Position) * speed;
                }
            }

            var weatherMultiplerDelta = Math.Abs(World.Hook.ObstacleMaxMomentumWeatherMultiplier - Multiplier);

            if (weatherMultiplerDelta / World.Hook.ObstacleMaxMomentumWeatherMultiplier > 0.02)
            {
                Multiplier = Multiplier * 0.97f + World.Hook.ObstacleMaxMomentumWeatherMultiplier * 0.03f;
            }
            Momentum = TargetMomentum * Multiplier;

            if (IdealSize > 0 && MathF.Abs(IdealSize - TargetSize) / IdealSize > 0.02f)
            {
                var step = (IdealSize * 0.97f + TargetSize * 0.03f) - IdealSize;

                if (step > 0)
                {
                    step = MathF.Max(step, 0.03f * MathF.Abs(IdealSize - TargetSize));
                }
                else if (step < 0)
                {
                    step = MathF.Min(step, -0.03f * MathF.Abs(IdealSize - TargetSize));
                }

                IdealSize += step;
            }

            if (IdealSize < World.Hook.ObstacleMinSize * 0.02)
            {
                if (World.Hook.ObstaclesSpawnShieldCannons)
                {
                    SpawnPickup = true;
                }
                this.PendingDestruction = true;
            }

            /* if (GrowthRate != 0)
             *  IdealSize += (GrowthRate * (float)World.LastStepSize);
             *
             * if (DieByTime > 0 && DieByTime < World.Time)
             *  this.PendingDestruction = true;
             *
             * if (GrowthRate > 0 && IdealSize > TargetSize)
             *  GrowthRate = 0;*/

            //Console.WriteLine(Size);
            Size = (int)IdealSize;
        }
Exemple #2
0
        public override void Think()
        {
            base.Think();


            if (World.DistanceOutOfBounds(Position) > 0)
            {
                var speed = IdealMomentum.Length();
                speed *= Multiplier;

                if (Position != Vector2.Zero)
                {
                    IdealMomentum = Vector2.Normalize(Vector2.Zero - Position) * speed;
                }
            }

            if (Math.Abs(World.Hook.ObstacleMaxMomentumWeatherMultiplier - Multiplier) < 0.02)
            {
                Multiplier = World.Hook.ObstacleMaxMomentumWeatherMultiplier;
            }
            else
            {
                Multiplier = Multiplier * 0.97f + World.Hook.ObstacleMaxMomentumWeatherMultiplier * 0.03f;
            }

            Momentum = IdealMomentum * Multiplier;
        }
Exemple #3
0
        public override void Think()
        {
            base.Think();

            if (World.DistanceOutOfBounds(Position) > 0)
            {
                var speed = Momentum.Length();
                if (Position != Vector2.Zero)
                {
                    Momentum = Vector2.Normalize(Vector2.Zero - Position) * speed;
                }
            }
        }