public static void Effect()
 {
     AB.Effect(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64);
 }
 public static void Lua()
 {
     AB.Lua(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64);
 }
 public static void Config()
 {
     AB.Config(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64);
 }
 public static void Effect()
 {
     AB.Effect(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64);
 }
 public static void Unit_Prefab()
 {
     AB.Unit_Prefab(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64);
 }
 public static void Unit_Prefab()
 {
     AB.Unit_Prefab(RuntimePlatform.Android, BuildTarget.Android);
 }
 public static void Config()
 {
     AB.Config(RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
 }
 public static void Unit_Prefab()
 {
     AB.Unit_Prefab(RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
 }
 public static void Map()
 {
     AB.Map(RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
 }
 public static void Config()
 {
     AB.Config(RuntimePlatform.Android, BuildTarget.Android);
 }
 public static void Effect()
 {
     AB.Effect(RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
 }
 public static void Lua()
 {
     AB.Lua(RuntimePlatform.Android, BuildTarget.Android);
 }
 public static void UI()
 {
     AB.UI(RuntimePlatform.Android, BuildTarget.Android);
 }
 public static void Map()
 {
     AB.Map(RuntimePlatform.Android, BuildTarget.Android);
 }
 public static void Unit_Prefab()
 {
     AB.Unit_Prefab(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64);
 }
 public static void Lua()
 {
     AB.Lua(RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
 }
 public static void Config()
 {
     AB.Config(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64);
 }
 public static void Effect3d()
 {
     AB.Effect(RuntimePlatform.Android, BuildTarget.Android);
 }