public static void Effect() { AB.Effect(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64); }
public static void Lua() { AB.Lua(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64); }
public static void Config() { AB.Config(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64); }
public static void Effect() { AB.Effect(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64); }
public static void Unit_Prefab() { AB.Unit_Prefab(RuntimePlatform.WindowsPlayer, BuildTarget.StandaloneWindows64); }
public static void Unit_Prefab() { AB.Unit_Prefab(RuntimePlatform.Android, BuildTarget.Android); }
public static void Config() { AB.Config(RuntimePlatform.IPhonePlayer, BuildTarget.iOS); }
public static void Unit_Prefab() { AB.Unit_Prefab(RuntimePlatform.IPhonePlayer, BuildTarget.iOS); }
public static void Map() { AB.Map(RuntimePlatform.IPhonePlayer, BuildTarget.iOS); }
public static void Config() { AB.Config(RuntimePlatform.Android, BuildTarget.Android); }
public static void Effect() { AB.Effect(RuntimePlatform.IPhonePlayer, BuildTarget.iOS); }
public static void Lua() { AB.Lua(RuntimePlatform.Android, BuildTarget.Android); }
public static void UI() { AB.UI(RuntimePlatform.Android, BuildTarget.Android); }
public static void Map() { AB.Map(RuntimePlatform.Android, BuildTarget.Android); }
public static void Unit_Prefab() { AB.Unit_Prefab(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64); }
public static void Lua() { AB.Lua(RuntimePlatform.IPhonePlayer, BuildTarget.iOS); }
public static void Config() { AB.Config(RuntimePlatform.OSXPlayer, BuildTarget.StandaloneOSXIntel64); }
public static void Effect3d() { AB.Effect(RuntimePlatform.Android, BuildTarget.Android); }