private static void ToggleGroup(string name) { if (ToolData.contextSelectedStateDic.ContainsKey(name)) { ToolData.ResetContextSelectedState(); ToolData.contextSelectedStateDic[name] = true; } }
private void Path() { GUILayout.Space(ToolData.lineSpace); GUILayout.Label("脚本路径", itemTitle); GUILayout.Space(ToolData.lineSpace); PathItem("View 层路径", ref ToolData.viewPath); PathItem("Service 层路径", ref ToolData.servicePath); PathItem("System 层路径", ref ToolData.systemPath); GUILayout.Space(ToolData.lineSpace); PathItem("ServiceManager路径", ref ToolData.serviceManagerPath); PathItem("GameFeature路径", ref ToolData.gameFeaturePath); PathItem("InputFeature路径", ref ToolData.inputFeaturePath); PathItem("ViewFeature路径", ref ToolData.viewFeaturePath); CreateButton("保存路径", () => { ToolData.SaveDataToLocal(); } ); }
private static void Init() { ToolData.Init(); InitGUIStyle(); }