public LuaState(IntPtr lua) { this.luaPtr = lua; globalLuaState = this; this.pfnPanic = LuaState.Lua_Panic; this.pfnDispatch = LuaState.Lua_DispatchFun; LuaAPI.lua_atpanic(this.luaPtr, this.pfnPanic); }
public LuaState(IntPtr lua) { this.luaPtr = lua; globalLuaState = this; this.pfnPanic = LuaState.Lua_Panic; this.pfnDispatch = LuaState.Lua_DispatchFun; LuaAPI.lua_atpanic(this.luaPtr, this.pfnPanic); }