Exemple #1
0
        // The references are not needed anymore
        // tell the source to remove them from the list and free the mem
        public void deleteReferences()
        {
            HostileReference refe = getFirst();

            while (refe != null)
            {
                HostileReference nextRef = refe.next();
                refe.removeReference();
                refe = nextRef;
            }
        }
Exemple #2
0
        // Remove specific faction references
        public void deleteReferencesForFaction(uint faction)
        {
            HostileReference refe = getFirst();

            while (refe != null)
            {
                HostileReference nextRef = refe.next();
                if (refe.GetSource().GetOwner().GetFactionTemplateEntry().Faction == faction)
                {
                    refe.removeReference();
                }
                refe = nextRef;
            }
        }
Exemple #3
0
        public void UpdateVisibility()
        {
            HostileReference refe = getFirst();

            while (refe != null)
            {
                HostileReference nextRef = refe.next();
                if (!refe.GetSource().GetOwner().CanSeeOrDetect(getOwner()))
                {
                    nextRef = refe.next();
                    refe.removeReference();
                }
                refe = nextRef;
            }
        }
Exemple #4
0
        // delete one reference, defined by Unit
        public void deleteReference(Unit creature)
        {
            HostileReference refe = getFirst();

            while (refe != null)
            {
                HostileReference nextRef = refe.next();
                if (refe.GetSource().GetOwner() == creature)
                {
                    refe.removeReference();
                    break;
                }
                refe = nextRef;
            }
        }
Exemple #5
0
        // delete all references out of specified range
        public void deleteReferencesOutOfRange(float range)
        {
            HostileReference refe = getFirst();

            range = range * range;
            while (refe != null)
            {
                HostileReference nextRef = refe.next();
                Unit             owner   = refe.GetSource().GetOwner();
                if (!owner.isActiveObject() && owner.GetExactDist2dSq(getOwner()) > range)
                {
                    refe.removeReference();
                }
                refe = nextRef;
            }
        }