public bool InitMap(string fname, VMapManager vm) { Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : initializing StaticMapTree '{0}'", fname); bool success = false; if (!File.Exists(fname)) { return(false); } char tiled = '0'; using (BinaryReader reader = new BinaryReader(new FileStream(fname, FileMode.Open, FileAccess.Read))) { var magic = reader.ReadStringFromChars(8); tiled = reader.ReadChar(); var node = reader.ReadStringFromChars(4); if (magic == MapConst.VMapMagic && node == "NODE" && iTree.readFromFile(reader)) { iNTreeValues = iTree.primCount(); iTreeValues = new ModelInstance[iNTreeValues]; success = reader.ReadStringFromChars(4) == "GOBJ"; } iIsTiled = (tiled == 1); // global model spawns // only non-tiled maps have them, and if so exactly one (so far at least...) ModelSpawn spawn; if (!iIsTiled && ModelSpawn.readFromFile(reader, out spawn)) { WorldModel model = vm.acquireModelInstance(spawn.name); Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : loading {0}", spawn.name); if (model != null) { // assume that global model always is the first and only tree value (could be improved...) iTreeValues[0] = new ModelInstance(spawn, model); iLoadedSpawns[0] = 1; } else { success = false; Log.outError(LogFilter.Server, "StaticMapTree.InitMap() : could not acquire WorldModel for '{0}'", spawn.name); } } } return(success); }
public LoadResult InitMap(string fname) { Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : initializing StaticMapTree '{0}'", fname); if (!File.Exists(fname)) { return(LoadResult.FileNotFound); } using (BinaryReader reader = new BinaryReader(new FileStream(fname, FileMode.Open, FileAccess.Read))) { var magic = reader.ReadStringFromChars(8); if (magic != MapConst.VMapMagic) { return(LoadResult.VersionMismatch); } var node = reader.ReadStringFromChars(4); if (node != "NODE") { return(LoadResult.ReadFromFileFailed); } if (!iTree.ReadFromFile(reader)) { return(LoadResult.ReadFromFileFailed); } iNTreeValues = iTree.PrimCount(); iTreeValues = new ModelInstance[iNTreeValues]; if (reader.ReadStringFromChars(4) != "SIDX") { return(LoadResult.ReadFromFileFailed); } uint spawnIndicesSize = reader.ReadUInt32(); for (uint i = 0; i < spawnIndicesSize; ++i) { uint spawnId = reader.ReadUInt32(); iSpawnIndices[spawnId] = i; } } return(LoadResult.Success); }
public bool InitMap(string fname) { Log.outDebug(LogFilter.Maps, "StaticMapTree.InitMap() : initializing StaticMapTree '{0}'", fname); bool success = false; if (!File.Exists(fname)) { return(false); } using (BinaryReader reader = new BinaryReader(new FileStream(fname, FileMode.Open, FileAccess.Read))) { var magic = reader.ReadStringFromChars(8); var node = reader.ReadStringFromChars(4); if (magic == MapConst.VMapMagic && node == "NODE" && iTree.ReadFromFile(reader)) { iNTreeValues = iTree.PrimCount(); iTreeValues = new ModelInstance[iNTreeValues]; success = true; } if (success) { success = reader.ReadStringFromChars(4) == "SIDX"; if (success) { uint spawnIndicesSize = reader.ReadUInt32(); for (uint i = 0; i < spawnIndicesSize; ++i) { uint spawnId = reader.ReadUInt32(); uint spawnIndex = reader.ReadUInt32(); iSpawnIndices[spawnId] = spawnIndex; } } } } return(success); }
public bool LoadMapTile(uint tileX, uint tileY, VMapManager vm) { if (iTreeValues == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY); return(false); } bool result = true; FileStream stream = OpenMapTileFile(VMapManager.VMapPath, iMapID, tileX, tileY, vm); if (stream == null) { iLoadedTiles[PackTileID(tileX, tileY)] = false; } else { using (BinaryReader reader = new BinaryReader(stream)) { if (reader.ReadStringFromChars(8) != MapConst.VMapMagic) { return(false); } uint numSpawns = reader.ReadUInt32(); for (uint i = 0; i < numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn.ReadFromFile(reader, out spawn); if (result) { // acquire model instance WorldModel model = vm.AcquireModelInstance(spawn.name, spawn.flags); if (model == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY); } // update tree if (iSpawnIndices.ContainsKey(spawn.Id)) { uint referencedVal = iSpawnIndices[spawn.Id]; if (!iLoadedSpawns.ContainsKey(referencedVal)) { if (referencedVal >= iNTreeValues) { Log.outError(LogFilter.Maps, "StaticMapTree.LoadMapTile() : invalid tree element ({0}/{1}) referenced in tile {2}", referencedVal, iNTreeValues, stream.Name); continue; } iTreeValues[referencedVal] = new ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; } } else { result = false; } } } } iLoadedTiles[PackTileID(tileX, tileY)] = true; } return(result); }
public bool LoadMapTile(uint tileX, uint tileY, VMapManager vm) { if (!iIsTiled) { // currently, core creates grids for all maps, whether it has terrain tiles or not // so we need "fake" tile loads to know when we can unload map geometry iLoadedTiles[packTileID(tileX, tileY)] = false; return(true); } if (iTreeValues == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY); return(false); } bool result = true; string tilefile = VMapManager.VMapPath + getTileFileName(iMapID, tileX, tileY); if (!File.Exists(tilefile)) { iLoadedTiles[packTileID(tileX, tileY)] = false; } else { using (BinaryReader reader = new BinaryReader(new FileStream(tilefile, FileMode.Open, FileAccess.Read))) { if (reader.ReadStringFromChars(8) != MapConst.VMapMagic) { return(false); } uint numSpawns = reader.ReadUInt32(); for (uint i = 0; i < numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn.readFromFile(reader, out spawn); if (result) { // acquire model instance WorldModel model = vm.acquireModelInstance(spawn.name); if (model == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY); } // update tree uint referencedVal = reader.ReadUInt32(); if (!iLoadedSpawns.ContainsKey(referencedVal)) { iTreeValues[referencedVal] = new ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; } } else { result = false; } } } iLoadedTiles[packTileID(tileX, tileY)] = true; } return(result); }
public LoadResult LoadMapTile(uint tileX, uint tileY, VMapManager vm) { if (iTreeValues == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY); return(LoadResult.ReadFromFileFailed); } LoadResult result = LoadResult.FileNotFound; TileFileOpenResult fileResult = OpenMapTileFile(VMapManager.VMapPath, iMapID, tileX, tileY, vm); if (fileResult.File != null) { result = LoadResult.Success; using (BinaryReader reader = new BinaryReader(fileResult.File)) { if (reader.ReadStringFromChars(8) != MapConst.VMapMagic) { result = LoadResult.VersionMismatch; } if (result == LoadResult.Success) { uint numSpawns = reader.ReadUInt32(); for (uint i = 0; i < numSpawns && result == LoadResult.Success; ++i) { // read model spawns if (ModelSpawn.ReadFromFile(reader, out ModelSpawn spawn)) { // acquire model instance WorldModel model = vm.AcquireModelInstance(spawn.name, spawn.flags); if (model == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY); } // update tree if (iSpawnIndices.ContainsKey(spawn.Id)) { uint referencedVal = iSpawnIndices[spawn.Id]; if (!iLoadedSpawns.ContainsKey(referencedVal)) { if (referencedVal >= iNTreeValues) { Log.outError(LogFilter.Maps, "StaticMapTree.LoadMapTile() : invalid tree element ({0}/{1}) referenced in tile {2}", referencedVal, iNTreeValues, fileResult.Name); continue; } iTreeValues[referencedVal] = new ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; } } else if (iMapID == fileResult.UsedMapId) { // unknown parent spawn might appear in because it overlaps multiple tiles // in case the original tile is swapped but its neighbour is now (adding this spawn) // we want to not mark it as loading error and just skip that model Log.outError(LogFilter.Maps, $"StaticMapTree.LoadMapTile() : invalid tree element (spawn {spawn.Id}) referenced in tile fileResult.Name{fileResult.Name} by map {iMapID}"); result = LoadResult.ReadFromFileFailed; } } else { Log.outError(LogFilter.Maps, $"StaticMapTree.LoadMapTile() : cannot read model from file (spawn index {i}) referenced in tile {fileResult.Name} by map {iMapID}"); result = LoadResult.ReadFromFileFailed; } } } iLoadedTiles[PackTileID(tileX, tileY)] = true; } } else { iLoadedTiles[PackTileID(tileX, tileY)] = false; } return(result); }