public WorldMethods(APIClient apiClient) { this.APIClient = apiClient; }
public PlayerMethods(APIClient apiClient) { this.APIClient = apiClient; }
public PlayerConnection(APIClient apiClient, string worldName = null) { WorldKey = worldName; APIClient = apiClient; PingTimer = new Timer(this.PingEntry, null, 1000, PING_TIMER_MS); }
public ServerMethods(APIClient apiClient) { this.APIClient = apiClient; }
public Connection(APIClient apiClient) { APIClient = apiClient; PingTimer = new Timer(this.PingEntry, null, 1000, PING_TIMER_MS); }