public static void Init(GameEngine engine)
 {
     PlayerShip ship = new PlayerShip(new Coordinates(MAX_ROWS / 2 - 1, MAX_COLS - 2));
     engine.AddObject(new Enemies.Bomber(new Coordinates(2, 8), new Coordinates(1, 0)));
     engine.AddObject(new Enemies.Charger(new Coordinates(8, 8), new Coordinates(1, 0)));
     engine.AddObject(new Enemies.Horrific(new Coordinates(12, 8), new Coordinates(-1, 0)));
     engine.AddObject(new Enemies.Sinister(new Coordinates(17, 8), new Coordinates(1, 0)));
     engine.AddObject(new Enemies.SuperBoss(new Coordinates(1, 2), new Coordinates(1, 0)));
     engine.AddObject(new Enemies.Horrific(new Coordinates(15, 11), new Coordinates(1, 0)));
     engine.AddObject(new Enemies.Bomber(new Coordinates(2, 11), new Coordinates(1, 0)));
     engine.AddObject(ship);
     CreateWalls(engine);
 }
 private void AddShip(GameObject obj)
 {
     this.playerShip = obj as PlayerShip;
     this.allObjects.RemoveAll(x => x is PlayerShip);
     this.AddMovingObject(obj);
 }
Exemple #3
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 private void AddShip(GameObject obj)
 {
     this.playerShip = obj as PlayerShip;
     this.allObjects.RemoveAll(x => x is PlayerShip);
     this.AddMovingObject(obj);
 }