/// <summary> /// Constructor for Game class /// </summary> public Game() { win = new Window("Galaga", 500, 500); gameTimer = new GameTimer(60, 60); eventBus = GalagaBus.GetBus(); eventBus.InitializeEventBus(new List <GameEventType> { GameEventType.InputEvent, // key press / key release GameEventType.WindowEvent, // messages to the window GameEventType.PlayerEvent, GameEventType.GameStateEvent }); win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.WindowEvent, this); stateMachine = new StateMachine(); }
public Game() { win = new Window("test", 500, 500); gameTimer = new GameTimer(60, 60); GalagaBus.GetBus().InitializeEventBus(new List <GameEventType>() { GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.GameStateEvent, GameEventType.PlayerEvent }); win.RegisterEventBus(GalagaBus.GetBus()); stateMachine = new StateMachine(this); shotImages = new Image(Path.Combine("Assets", "Images", "BulletRed2.png")); playerShots = new List <PlayerShot>(); GalagaBus.GetBus().Subscribe(GameEventType.InputEvent, this); GalagaBus.GetBus().Subscribe(GameEventType.WindowEvent, this); }
public Game() { gameTimer = new GameTimer(); win = new Window("Galaca", 500, AspectRatio.R1X1); // eventBus for various GameEvents eventBus = GalagaBus.GetBus(); eventBus.InitializeEventBus(new List <GameEventType>() { GameEventType.GameStateEvent, GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.PlayerEvent }); // The eventBus is linked to the window win.RegisterEventBus(eventBus); eventBus.Subscribe(GameEventType.WindowEvent, this); stateMachine = new StateMachine(); }