private void saveBtn_Click(object sender, RoutedEventArgs e) { // MessageBox.Show(""+LoadLevels.getStaticPlayer().getCurrentLevel()); //MessageBox.Show("" + player.getCurrentLevel()); if (loaded) { if (LoadLevels.getStaticPlayer().getCurrentLevel() == 1) { lv1.saveLevel1(); } else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 2) { Level2.saveLevel2(this.player, true); } else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 3) { Level3.saveLevel3(this.player, true); } else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 4) { Level4.saveLevel4(this.player, true); } } else { if (player.getCurrentLevel() == 1) { lv1.saveLevel1(); } else if (player.getCurrentLevel() == 2) { Level2.saveLevel2(this.player, false); } else if (player.getCurrentLevel() == 3) { Level3.saveLevel3(this.player, false); } else if (player.getCurrentLevel() == 4) { Level4.saveLevel4(this.player, false); } } }