public static void Load(Game game)
        {
            shipStart = game.Content.Load<SoundEffect>(@"Sounds\Effects\ShipStart");
            Model skyboxModel = game.Content.Load<Model>(@"Skybox\Skybox");
            skybox = new Skybox(game.GraphicsDevice, skyboxModel);
            effect = new BasicEffect(game.GraphicsDevice);
            graphicsDevice = game.GraphicsDevice;

            Vector3 cameraPosition = new Vector3(0, 200, 500);
            galaxyCamera = new Camera(cameraPosition, new Vector3(0, 0, 0), 500, MathHelper.PiOver2);
        }
        /// <summary>
        /// Setta le posizioni dei pulsanti e delle stringhe
        /// </summary>
        void CreateInterface(string GUIFolder)
        {
            Vector3 cameraPosition = new Vector3(0, 200, 500);
            galaxyCamera = new Camera(cameraPosition, new Vector3(0, 0, 0), 500, MathHelper.PiOver2);
            zoom = 0;
            int w = GraphicSettings.ScreenBounds.Width / 2;
            int h = 3 * GraphicSettings.ScreenBounds.Height / 4;

            buttons = new List<Button>();

            Texture2D buttonTexture = Game.Content.Load<Texture2D>(GUIFolder + "MM-CE");
            int wb = buttonTexture.Width / 2;
            int hb = buttonTexture.Height / 2;
            buttons.Add(new Button(new Rectangle(w - wb, h - hb, buttonTexture.Width, buttonTexture.Height), "Nuovo gioco", "NewGame"));
            buttons[0].LoadTextureAndFont(buttonTexture, font);

            buttonTexture = Game.Content.Load<Texture2D>(GUIFolder + "MM-NE");
            buttons.Add(new Button(new Rectangle(w + wb, h - hb - buttonTexture.Height, buttonTexture.Width, buttonTexture.Height), "Continua gioco", "ContinueGame"));
            buttons[1].LoadTextureAndFont(buttonTexture, font);

            buttonTexture = Game.Content.Load<Texture2D>(GUIFolder + "MM-NW");
            buttons.Add(new Button(new Rectangle(w - wb - buttonTexture.Width, h - hb - buttonTexture.Height, buttonTexture.Width, buttonTexture.Height), "Carica gioco", "LoadGame"));
            buttons[2].LoadTextureAndFont(buttonTexture, font);

            buttonTexture = Game.Content.Load<Texture2D>(GUIFolder + "MM-SE");
            buttons.Add(new Button(new Rectangle(w + wb, h + hb, buttonTexture.Width, buttonTexture.Height), "Crediti", "Credits"));
            buttons[3].LoadTextureAndFont(buttonTexture, font);

            buttonTexture = Game.Content.Load<Texture2D>(GUIFolder + "MM-SW");
            buttons.Add(new Button(new Rectangle(w - wb - buttonTexture.Width, h + hb, buttonTexture.Width, buttonTexture.Height), "Impostazioni", "Settings"));
            buttons[4].LoadTextureAndFont(buttonTexture, font);

            string s = "Esci dal gioco";
            GraphicsDevice device = Game.GraphicsDevice;
            Vector2 buttonDimensions = font.MeasureString(s) + new Vector2(20, 10);
            Vector2 buttonPosition = new Vector2(GraphicSettings.ScreenBounds.Width, GraphicSettings.ScreenBounds.Height) -
                (buttonDimensions + new Vector2(20, 20));

            Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)];
            Texture2D txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y));

            for (int i = 0; i < data.Length; ++i)
                data[i] = new Color(64, 64, 64, 128);
            txt.SetData(data);
            buttons.Add(new Button(new Rectangle((int)buttonPosition.X, (int)buttonPosition.Y,
                (int)buttonDimensions.X, (int)buttonDimensions.Y), s, "ExitButton"));
            buttons[5].LoadTextureAndFont(txt, font);

            foreach (Button b in buttons)
                b.SetTextPosition();
        }