private void Start() { m_instance = this; WeatherPresent = CheckWeatherPresent(); UpdateGaiaTimeOfDay(false); if (m_sunLight == null) { m_sunLight = GaiaUtils.GetMainDirectionalLight(); } if (m_sunLight != null) { m_sunLightExists = true; } if (m_moonLight == null) { GameObject moonObject = GameObject.Find("Moon Light"); if (moonObject != null) { m_moonLight = moonObject.GetComponent <Light>(); } } #if GAIA_PRO_PRESENT if (m_moonLight != null) { m_moonLightExists = true; } #endif }
private void OnEnable() { //Get Gaia Lighting Profile object m_profile = (GaiaGlobal)target; if (m_editorUtils == null) { // Get editor utils for this m_editorUtils = PWApp.GetEditorUtils(this); } if (m_gaiaSettings == null) { m_gaiaSettings = GaiaUtils.GetGaiaSettings(); } if (m_profile.SceneProfile == null) { m_profile.SceneProfile = ScriptableObject.CreateInstance <SceneProfile>(); } if (m_profile.SceneProfile.m_selectedLightingProfileValuesIndex > m_profile.SceneProfile.m_lightingProfiles.Count - 1) { m_profile.SceneProfile.m_selectedLightingProfileValuesIndex = 1; } if (m_profile.SceneProfile.m_selectedWaterProfileValuesIndex > m_profile.SceneProfile.m_waterProfiles.Count - 1) { m_profile.SceneProfile.m_selectedWaterProfileValuesIndex = 1; } m_profile.SceneProfile.ProfileVersion = PWApp.CONF.Version; #if GAIA_PRO_PRESENT if (ProceduralWorldsGlobalWeather.Instance != null) { LoadSettings(); } #endif if (dropdownGUIStyle == null) { dropdownGUIStyle = new GUIStyle(EditorStyles.popup) { fixedHeight = 16f, margin = new RectOffset(0, 0, 4, 0) }; } if (m_profile.SceneProfile.m_lightingProfiles.Count > 0) { if (m_profile.SceneProfile.m_selectedLightingProfileValuesIndex != -99) { GaiaLightingProfileValues profileValues = m_profile.SceneProfile.m_lightingProfiles[m_profile.SceneProfile.m_selectedLightingProfileValuesIndex]; GaiaSceneManagement.FetchSceneSettigns(m_profile.SceneProfile, profileValues); } } }
public void OnEnable() { m_instance = this; WeatherPresent = CheckWeatherPresent(); if (!Application.isPlaying) { if (m_lightingProfile == null) { return; } if (m_waterProfile == null) { return; } if (m_gaiaSettings == null) { m_gaiaSettings = GaiaUtils.GetGaiaSettings(); if (m_gaiaSettings == null) { return; } } } if (m_mainCamera == null) { m_mainCamera = GaiaUtils.GetCamera(); } if (m_sunLight == null) { m_sunLight = GaiaUtils.GetMainDirectionalLight(); } if (m_moonLight == null) { GameObject moonObject = GameObject.Find("Moon Light"); if (moonObject != null) { m_moonLight = moonObject.GetComponent <Light>(); } } UpdateGaiaTimeOfDay(false); CheckPostProcessingFog(true); }
/// <summary> /// Updates the underwater post fx /// </summary> private void UpdateUnderwaterPostFX() { if (m_supportPostFX) { #if UNITY_POST_PROCESSING_STACK_V2 if (m_postProcessProfile == null) { if (m_underwaterPostFX != null) { PostProcessVolume processVolume = m_underwaterPostFX.GetComponent <PostProcessVolume>(); if (processVolume != null) { m_postProcessProfile = processVolume.sharedProfile; } } } else { UnityEngine.Rendering.PostProcessing.ColorGrading colorGrading; #if GAIA_PRO_PRESENT if (!m_weatherSystemExists) { #endif if (m_postProcessProfile.TryGetSettings(out colorGrading)) { colorGrading.postExposure.value = m_constUnderwaterPostExposure; colorGrading.postExposure.overrideState = true; colorGrading.colorFilter.value = m_constUnderwaterColorFilter; colorGrading.colorFilter.overrideState = true; } #if GAIA_PRO_PRESENT } else { if (m_postProcessProfile.TryGetSettings(out colorGrading)) { colorGrading.postExposure.value = m_gradientUnderwaterPostExposure.Evaluate(GaiaGlobal.GetTimeOfDayMainValue()); colorGrading.postExposure.overrideState = true; colorGrading.colorFilter.value = m_gradientUnderwaterColorFilter.Evaluate(GaiaGlobal.GetTimeOfDayMainValue()); colorGrading.colorFilter.overrideState = true; } } #endif } #endif } }