/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { new GFX(this.GraphicsDevice, this.Content); new InputManager(); new SoundEngine(); new ResourceManager(); ResourceManager.Inst.LoadResources(); this.IsMouseVisible = true; GFX.Inst.GetGUI().DefaultFont = Content.Load<SpriteFont>("SimpleFont"); //activeScreen = new HuntScreen(); activeScreen = new PlayerScreen(); //editor = new LevelEditor(mainScene); /* using (FileStream fs = new FileStream("Graphics.txt", FileMode.Create)) { using (StreamWriter wr = new StreamWriter(fs)) { PrintPresentationParameters(wr, GFX.Device.PresentationParameters); PrintRenderState(wr, GFX.Device.RenderState); PrintDeviceCapabilities(wr, GFX.Device.GraphicsDeviceCapabilities); } }*/ }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { new SoundEngine(); new GFX(this.GraphicsDevice, this.Content); new InputManager(); new ResourceManager(); ResourceManager.Inst.LoadResources(); GFX.Inst.GetGUI().DefaultFont = Content.Load<SpriteFont>("SimpleFont"); //activeScreen = new HuntScreen(); activeScreen = new PlayerScreen(); /* for (int i = 0; i < 8; i++) { Texture2D heightmap = GFX.Inst.TerrainGen.GenerateTerrain(512, 512); heightmap.Save("Test_" + i + ".dds", ImageFileFormat.Dds); } this.Exit(); */ //editor = new LevelEditor(mainScene); /* using (FileStream fs = new FileStream("Graphics.txt", FileMode.Create)) { using (StreamWriter wr = new StreamWriter(fs)) { PrintPresentationParameters(wr, GFX.Device.PresentationParameters); PrintRenderState(wr, GFX.Device.RenderState); PrintDeviceCapabilities(wr, GFX.Device.GraphicsDeviceCapabilities); } }*/ }