private void ButtonSelectTest() { foreach (KeyboardButtons button in buttonList) { //If the tip of the mouse is on the letter if (button.HitTestPoint(_mouse.x, _mouse.y)) { //Button is selected button.selected = true; if (Input.GetKeyDown((int)PlayerButtons.shoot)) { int buttonNumber = button.GetButtonNumber(); switch (buttonNumber) { case 38: { //Delete 1 Letter _stringpos--; if (_stringpos >= 2) { _stringpos = 2; } if (_stringpos <= 0) { _stringpos = 0; } _name[_stringpos] = "_"; break; } case 39: { if (_stringpos == 3) { //Submit name HighScores highscores = new HighScores(); highscores.AddScore(_finalName, _level.thisgame.playerScore); _level.thisgame.setGameState(GameStates.endscreen); } break; } default: { if (_stringpos < 3) { //Save letter _name[_stringpos] = button.GetButtonValue(); _stringpos++; } break; } } } } //Otherwise button is not selected else { button.selected = false; } } }
private void drawHighScores() { //Highscores HighScores high = new HighScores(); Drawer drawer = new Drawer(300, 768); AddChild(drawer); drawer.SetXY(650, 140); Font font = new Font("Minecraft", 25, FontStyle.Regular); Brush brush = new SolidBrush(Color.LimeGreen); string[] highscores = high.ReturnHighScore(0); for (int i = 0; i < highscores.Length; i++) { PointF pos = new PointF(0, 500 - i * 40); drawer.graphics.DrawString(highscores[i], font, brush, pos); } }
private void ButtonSelectTest() { foreach (KeyboardButtons button in buttonList) { //If the tip of the mouse is on the letter if (button.HitTestPoint(mouse.x, mouse.y)) { //Button is selected button.selected = true; if (Input.GetKeyDown(Key.ENTER)) { int buttonNumber = button.GetButtonNumber(); if (buttonNumber < 38 && stringposition < 3) { //Save letter _name[stringposition] = button.GetButtonValue(); stringposition++; } else if (buttonNumber == 38) { //Delete 1 Letter stringposition--; if (stringposition >= 2) { stringposition = 2; } if (stringposition <= 0) { stringposition = 0; } _name[stringposition] = null; } else if (buttonNumber == 39) { //Submit name HighScores highscores = new HighScores(); highscores.AddScore(finalName, _level.thisgame.playerScore); _level.thisgame.setGameState(GameStates.endscreen); } } } //Otherwise button is not selected else { button.selected = false; } } }