public static void AddStateChangeEvent(CombatItem stateChangeEvent, AgentData agentData, SkillData skillData, MetaEventsContainer metaDataEvents, StatusEventsContainer statusEvents, List <RewardEvent> rewardEvents, List <WeaponSwapEvent> wepSwaps, List <AbstractBuffEvent> buffEvents, int evtcVersion)
        {
            switch (stateChangeEvent.IsStateChange)
            {
            case ArcDPSEnums.StateChange.EnterCombat:
                var enterCombatEvt = new EnterCombatEvent(stateChangeEvent, agentData);
                Add(statusEvents.EnterCombatEvents, enterCombatEvt.Src, enterCombatEvt);
                break;

            case ArcDPSEnums.StateChange.ExitCombat:
                var exitCombatEvt = new ExitCombatEvent(stateChangeEvent, agentData);
                Add(statusEvents.ExitCombatEvents, exitCombatEvt.Src, exitCombatEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeUp:
                var aliveEvt = new AliveEvent(stateChangeEvent, agentData);
                Add(statusEvents.AliveEvents, aliveEvt.Src, aliveEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeDead:
                var deadEvt = new DeadEvent(stateChangeEvent, agentData);
                Add(statusEvents.DeadEvents, deadEvt.Src, deadEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeDown:
                var downEvt = new DownEvent(stateChangeEvent, agentData);
                Add(statusEvents.DownEvents, downEvt.Src, downEvt);
                break;

            case ArcDPSEnums.StateChange.Spawn:
                var spawnEvt = new SpawnEvent(stateChangeEvent, agentData);
                Add(statusEvents.SpawnEvents, spawnEvt.Src, spawnEvt);
                break;

            case ArcDPSEnums.StateChange.Despawn:
                var despawnEvt = new DespawnEvent(stateChangeEvent, agentData);
                Add(statusEvents.DespawnEvents, despawnEvt.Src, despawnEvt);
                break;

            case ArcDPSEnums.StateChange.HealthUpdate:
                var healthEvt = new HealthUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.HealthUpdateEvents, healthEvt.Src, healthEvt);
                break;

            case ArcDPSEnums.StateChange.BarrierUpdate:
                var barrierEvt = new BarrierUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.BarrierUpdateEvents, barrierEvt.Src, barrierEvt);
                break;

            case ArcDPSEnums.StateChange.InstanceStart:
                metaDataEvents.InstanceStartEvent = new InstanceStartEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.LogStart:
                if (stateChangeEvent.Value == 0 || stateChangeEvent.BuffDmg == 0)
                {
                    return;
                }
                metaDataEvents.LogStartEvent = new LogStartEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.LogEnd:
                if (stateChangeEvent.Value == 0 || stateChangeEvent.BuffDmg == 0)
                {
                    return;
                }
                metaDataEvents.LogEndEvent = new LogEndEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.MaxHealthUpdate:
                var maxHealthEvt = new MaxHealthUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.MaxHealthUpdateEvents, maxHealthEvt.Src, maxHealthEvt);
                break;

            case ArcDPSEnums.StateChange.PointOfView:
                if (stateChangeEvent.SrcAgent == 0)
                {
                    return;
                }
                metaDataEvents.PointOfViewEvent = new PointOfViewEvent(stateChangeEvent, agentData);
                break;

            case ArcDPSEnums.StateChange.Language:
                metaDataEvents.LanguageEvent = new LanguageEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.GWBuild:
                if (stateChangeEvent.SrcAgent == 0)
                {
                    return;
                }
                metaDataEvents.BuildEvent = new BuildEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.ShardId:
                metaDataEvents.ShardEvents.Add(new ShardEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Reward:
#if !NO_REWARDS
                rewardEvents.Add(new RewardEvent(stateChangeEvent));
#endif
                break;

            case ArcDPSEnums.StateChange.TeamChange:
                var tcEvt = new TeamChangeEvent(stateChangeEvent, agentData);
                Add(statusEvents.TeamChangeEvents, tcEvt.Src, tcEvt);
                break;

            case ArcDPSEnums.StateChange.AttackTarget:
                var aTEvt = new AttackTargetEvent(stateChangeEvent, agentData);
                Add(statusEvents.AttackTargetEvents, aTEvt.Src, aTEvt);
                Add(statusEvents.AttackTargetEventsByAttackTarget, aTEvt.AttackTarget, aTEvt);
                break;

            case ArcDPSEnums.StateChange.Targetable:
                var tarEvt = new TargetableEvent(stateChangeEvent, agentData);
                Add(statusEvents.TargetableEvents, tarEvt.Src, tarEvt);
                break;

            case ArcDPSEnums.StateChange.MapID:
                metaDataEvents.MapIDEvents.Add(new MapIDEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Guild:
                var gEvt = new GuildEvent(stateChangeEvent, agentData);
                Add(metaDataEvents.GuildEvents, gEvt.Src, gEvt);
                break;

            case ArcDPSEnums.StateChange.BuffInfo:
            case ArcDPSEnums.StateChange.BuffFormula:
                if (metaDataEvents.BuffInfoEvents.TryGetValue(stateChangeEvent.SkillID, out BuffInfoEvent buffInfoEvent))
                {
                    buffInfoEvent.CompleteBuffInfoEvent(stateChangeEvent, evtcVersion);
                }
                else
                {
                    buffInfoEvent = new BuffInfoEvent(stateChangeEvent, evtcVersion);
                    metaDataEvents.BuffInfoEvents[stateChangeEvent.SkillID] = buffInfoEvent;
                }
                if (stateChangeEvent.IsStateChange == ArcDPSEnums.StateChange.BuffInfo)
                {
                    if (metaDataEvents.BuffInfoEventsByCategory.TryGetValue(buffInfoEvent.Category, out List <BuffInfoEvent> bdEvtList))
                    {
                        bdEvtList.Add(buffInfoEvent);
                    }
                    else
                    {
                        metaDataEvents.BuffInfoEventsByCategory[buffInfoEvent.Category] = new List <BuffInfoEvent> {
                            buffInfoEvent
                        };
                    }
                }
                break;

            case ArcDPSEnums.StateChange.SkillInfo:
            case ArcDPSEnums.StateChange.SkillTiming:
                if (metaDataEvents.SkillInfoEvents.TryGetValue(stateChangeEvent.SkillID, out SkillInfoEvent skillInfoEvent))
                {
                    skillInfoEvent.CompleteSkillInfoEvent(stateChangeEvent);
                }
                else
                {
                    skillInfoEvent = new SkillInfoEvent(stateChangeEvent);
                    metaDataEvents.SkillInfoEvents[stateChangeEvent.SkillID] = skillInfoEvent;
                }
                break;

            case ArcDPSEnums.StateChange.BreakbarState:
                var bSEvt = new BreakbarStateEvent(stateChangeEvent, agentData);
                Add(statusEvents.BreakbarStateEvents, bSEvt.Src, bSEvt);
                break;

            case ArcDPSEnums.StateChange.BreakbarPercent:
                var bPEvt = new BreakbarPercentEvent(stateChangeEvent, agentData);
                Add(statusEvents.BreakbarPercentEvents, bPEvt.Src, bPEvt);
                break;

            case ArcDPSEnums.StateChange.Error:
                metaDataEvents.ErrorEvents.Add(new ErrorEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Tag:
                var tagEvent = new TagEvent(stateChangeEvent, agentData);
                Add(statusEvents.TagEvents, tagEvent.Src, tagEvent);
                break;

            case ArcDPSEnums.StateChange.Velocity:
                var velEvt = new VelocityEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, velEvt.Src, velEvt);
                break;

            case ArcDPSEnums.StateChange.Rotation:
                var rotEvt = new RotationEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, rotEvt.Src, rotEvt);
                break;

            case ArcDPSEnums.StateChange.Position:
                var posEvt = new PositionEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, posEvt.Src, posEvt);
                break;

            case ArcDPSEnums.StateChange.WeaponSwap:
                wepSwaps.Add(new WeaponSwapEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.StackActive:
                buffEvents.Add(new BuffStackActiveEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.StackReset:
                buffEvents.Add(new BuffStackResetEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.BuffInitial:
                buffEvents.Add(new BuffApplyEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.Effect:
                var effectEvt = new EffectEvent(stateChangeEvent, agentData);
                statusEvents.EffectEvents.Add(effectEvt);
                Add(statusEvents.EffectEventsByID, effectEvt.EffectID, effectEvt);
                Add(statusEvents.EffectEventsBySrc, effectEvt.Src, effectEvt);
                if (effectEvt.IsAroundDst)
                {
                    Add(statusEvents.EffectEventsByDst, effectEvt.Dst, effectEvt);
                }
                break;

            case ArcDPSEnums.StateChange.EffectIDToGUID:
                if (evtcVersion >= ParserHelper.ArcDPSBuilds.FunctionalIDToGUIDEvents)
                {
                    switch (ArcDPSEnums.GetContentLocal((byte)stateChangeEvent.OverstackValue))
                    {
                    case ArcDPSEnums.ContentLocal.Effect:
                        var effectGUID = new EffectGUIDEvent(stateChangeEvent);
                        metaDataEvents.EffectGUIDEventsByEffectID[effectGUID.ContentID] = effectGUID;
                        metaDataEvents.EffectGUIDEventsByGUID[effectGUID.ContentGUID]   = effectGUID;
                        break;

                    case ArcDPSEnums.ContentLocal.Marker:
                        var markerGUID = new MarkerGUIDEvent(stateChangeEvent);
                        metaDataEvents.MarkerGUIDEventsByMarkerID[markerGUID.ContentID] = markerGUID;
                        metaDataEvents.MarkerGUIDEventsByGUID[markerGUID.ContentGUID]   = markerGUID;
                        break;

                    default:
                        break;
                    }
                }
                break;

            default:
                break;
            }
        }
Exemple #2
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        public static void AddStateChangeEvent(CombatItem stateChangeEvent, AgentData agentData, SkillData skillData, MetaEventsContainer metaDataEvents, StatusEventsContainer statusEvents, List <RewardEvent> rewardEvents, List <WeaponSwapEvent> wepSwaps, List <AbstractBuffEvent> buffEvents)
        {
            switch (stateChangeEvent.IsStateChange)
            {
            case ArcDPSEnums.StateChange.EnterCombat:
                var enterCombatEvt = new EnterCombatEvent(stateChangeEvent, agentData);
                Add(statusEvents.EnterCombatEvents, enterCombatEvt.Src, enterCombatEvt);
                break;

            case ArcDPSEnums.StateChange.ExitCombat:
                var exitCombatEvt = new ExitCombatEvent(stateChangeEvent, agentData);
                Add(statusEvents.ExitCombatEvents, exitCombatEvt.Src, exitCombatEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeUp:
                var aliveEvt = new AliveEvent(stateChangeEvent, agentData);
                Add(statusEvents.AliveEvents, aliveEvt.Src, aliveEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeDead:
                var deadEvt = new DeadEvent(stateChangeEvent, agentData);
                Add(statusEvents.DeadEvents, deadEvt.Src, deadEvt);
                break;

            case ArcDPSEnums.StateChange.ChangeDown:
                var downEvt = new DownEvent(stateChangeEvent, agentData);
                Add(statusEvents.DownEvents, downEvt.Src, downEvt);
                break;

            case ArcDPSEnums.StateChange.Spawn:
                var spawnEvt = new SpawnEvent(stateChangeEvent, agentData);
                Add(statusEvents.SpawnEvents, spawnEvt.Src, spawnEvt);
                break;

            case ArcDPSEnums.StateChange.Despawn:
                var despawnEvt = new DespawnEvent(stateChangeEvent, agentData);
                Add(statusEvents.DespawnEvents, despawnEvt.Src, despawnEvt);
                break;

            case ArcDPSEnums.StateChange.HealthUpdate:
                var healthEvt = new HealthUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.HealthUpdateEvents, healthEvt.Src, healthEvt);
                break;

            case ArcDPSEnums.StateChange.BarrierUpdate:
                var barrierEvt = new BarrierUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.BarrierUpdateEvents, barrierEvt.Src, barrierEvt);
                break;

            case ArcDPSEnums.StateChange.LogStart:
                if (stateChangeEvent.Value == 0 || stateChangeEvent.BuffDmg == 0)
                {
                    return;
                }
                metaDataEvents.LogStartEvent = new LogStartEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.LogEnd:
                if (stateChangeEvent.Value == 0 || stateChangeEvent.BuffDmg == 0)
                {
                    return;
                }
                metaDataEvents.LogEndEvent = new LogEndEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.MaxHealthUpdate:
                var maxHealthEvt = new MaxHealthUpdateEvent(stateChangeEvent, agentData);
                Add(statusEvents.MaxHealthUpdateEvents, maxHealthEvt.Src, maxHealthEvt);
                break;

            case ArcDPSEnums.StateChange.PointOfView:
                if (stateChangeEvent.SrcAgent == 0)
                {
                    return;
                }
                metaDataEvents.PointOfViewEvent = new PointOfViewEvent(stateChangeEvent, agentData);
                break;

            case ArcDPSEnums.StateChange.Language:
                metaDataEvents.LanguageEvent = new LanguageEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.GWBuild:
                if (stateChangeEvent.SrcAgent == 0)
                {
                    return;
                }
                metaDataEvents.BuildEvent = new BuildEvent(stateChangeEvent);
                break;

            case ArcDPSEnums.StateChange.ShardId:
                metaDataEvents.ShardEvents.Add(new ShardEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Reward:
#if !NO_REWARDS
                rewardEvents.Add(new RewardEvent(stateChangeEvent));
#endif
                break;

            case ArcDPSEnums.StateChange.TeamChange:
                var tcEvt = new TeamChangeEvent(stateChangeEvent, agentData);
                Add(statusEvents.TeamChangeEvents, tcEvt.Src, tcEvt);
                break;

            case ArcDPSEnums.StateChange.AttackTarget:
                var aTEvt = new AttackTargetEvent(stateChangeEvent, agentData);
                Add(statusEvents.AttackTargetEvents, aTEvt.Src, aTEvt);
                break;

            case ArcDPSEnums.StateChange.Targetable:
                var tarEvt = new TargetableEvent(stateChangeEvent, agentData);
                Add(statusEvents.TargetableEvents, tarEvt.Src, tarEvt);
                break;

            case ArcDPSEnums.StateChange.MapID:
                metaDataEvents.MapIDEvents.Add(new MapIDEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Guild:
                var gEvt = new GuildEvent(stateChangeEvent, agentData);
                Add(metaDataEvents.GuildEvents, gEvt.Src, gEvt);
                break;

            case ArcDPSEnums.StateChange.BuffInfo:
            case ArcDPSEnums.StateChange.BuffFormula:
                if (metaDataEvents.BuffInfoEvents.TryGetValue(stateChangeEvent.SkillID, out BuffInfoEvent buffInfoEvent))
                {
                    buffInfoEvent.CompleteBuffInfoEvent(stateChangeEvent);
                }
                else
                {
                    buffInfoEvent = new BuffInfoEvent(stateChangeEvent);
                    metaDataEvents.BuffInfoEvents[stateChangeEvent.SkillID] = buffInfoEvent;
                }
                if (stateChangeEvent.IsStateChange == ArcDPSEnums.StateChange.BuffInfo)
                {
                    if (metaDataEvents.BuffInfoEventsByCategory.TryGetValue(buffInfoEvent.Category, out List <BuffInfoEvent> bdEvtList))
                    {
                        bdEvtList.Add(buffInfoEvent);
                    }
                    else
                    {
                        metaDataEvents.BuffInfoEventsByCategory[buffInfoEvent.Category] = new List <BuffInfoEvent> {
                            buffInfoEvent
                        };
                    }
                }
                break;

            case ArcDPSEnums.StateChange.SkillInfo:
            case ArcDPSEnums.StateChange.SkillTiming:
                if (metaDataEvents.SkillInfoEvents.TryGetValue(stateChangeEvent.SkillID, out SkillInfoEvent skillInfoEvent))
                {
                    skillInfoEvent.CompleteSkillInfoEvent(stateChangeEvent);
                }
                else
                {
                    skillInfoEvent = new SkillInfoEvent(stateChangeEvent);
                    metaDataEvents.SkillInfoEvents[stateChangeEvent.SkillID] = skillInfoEvent;
                }
                break;

            case ArcDPSEnums.StateChange.BreakbarState:
                var bSEvt = new BreakbarStateEvent(stateChangeEvent, agentData);
                Add(statusEvents.BreakbarStateEvents, bSEvt.Src, bSEvt);
                break;

            case ArcDPSEnums.StateChange.BreakbarPercent:
                var bPEvt = new BreakbarPercentEvent(stateChangeEvent, agentData);
                Add(statusEvents.BreakbarPercentEvents, bPEvt.Src, bPEvt);
                break;

            case ArcDPSEnums.StateChange.Error:
                metaDataEvents.ErrorEvents.Add(new ErrorEvent(stateChangeEvent));
                break;

            case ArcDPSEnums.StateChange.Tag:
                // Getting ready in case this becomes an actual state event
                _ = new TagEvent(stateChangeEvent, agentData);
                //Add(metaDataEvents.TagEvents, tagEvt.Src, tagEvt);
                break;

            case ArcDPSEnums.StateChange.Velocity:
                var velEvt = new VelocityEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, velEvt.Src, velEvt);
                break;

            case ArcDPSEnums.StateChange.Rotation:
                var rotEvt = new RotationEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, rotEvt.Src, rotEvt);
                break;

            case ArcDPSEnums.StateChange.Position:
                var posEvt = new PositionEvent(stateChangeEvent, agentData);
                Add(statusEvents.MovementEvents, posEvt.Src, posEvt);
                break;

            case ArcDPSEnums.StateChange.WeaponSwap:
                wepSwaps.Add(new WeaponSwapEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.StackActive:
                buffEvents.Add(new BuffStackActiveEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.StackReset:
                buffEvents.Add(new BuffStackResetEvent(stateChangeEvent, agentData, skillData));
                break;

            case ArcDPSEnums.StateChange.BuffInitial:
                buffEvents.Add(new BuffApplyEvent(stateChangeEvent, agentData, skillData));
                break;

            default:
                break;
            }
        }
        public static void CreateStateChangeEvents(List <CombatItem> stateChangeEvents, MetaEventsContainer metaDataEvents, StatusEventsContainer statusEvents, List <RewardEvent> rewardEvents, AgentData agentData)
        {
            foreach (CombatItem c in stateChangeEvents)
            {
                switch (c.IsStateChange)
                {
                case ArcDPSEnums.StateChange.EnterCombat:
                    var enterCombatEvt = new EnterCombatEvent(c, agentData);
                    Add(statusEvents.EnterCombatEvents, enterCombatEvt.Src, enterCombatEvt);
                    break;

                case ArcDPSEnums.StateChange.ExitCombat:
                    var exitCombatEvt = new ExitCombatEvent(c, agentData);
                    Add(statusEvents.ExitCombatEvents, exitCombatEvt.Src, exitCombatEvt);
                    break;

                case ArcDPSEnums.StateChange.ChangeUp:
                    var aliveEvt = new AliveEvent(c, agentData);
                    Add(statusEvents.AliveEvents, aliveEvt.Src, aliveEvt);
                    break;

                case ArcDPSEnums.StateChange.ChangeDead:
                    var deadEvt = new DeadEvent(c, agentData);
                    Add(statusEvents.DeadEvents, deadEvt.Src, deadEvt);
                    break;

                case ArcDPSEnums.StateChange.ChangeDown:
                    var downEvt = new DownEvent(c, agentData);
                    Add(statusEvents.DownEvents, downEvt.Src, downEvt);
                    break;

                case ArcDPSEnums.StateChange.Spawn:
                    var spawnEvt = new SpawnEvent(c, agentData);
                    Add(statusEvents.SpawnEvents, spawnEvt.Src, spawnEvt);
                    break;

                case ArcDPSEnums.StateChange.Despawn:
                    var despawnEvt = new DespawnEvent(c, agentData);
                    Add(statusEvents.DespawnEvents, despawnEvt.Src, despawnEvt);
                    break;

                case ArcDPSEnums.StateChange.HealthUpdate:
                    var healthEvt = new HealthUpdateEvent(c, agentData);
                    Add(statusEvents.HealthUpdateEvents, healthEvt.Src, healthEvt);
                    break;

                case ArcDPSEnums.StateChange.LogStart:
                    if (c.Value == 0 || c.BuffDmg == 0)
                    {
                        continue;
                    }
                    metaDataEvents.LogStartEvent = new LogStartEvent(c);
                    break;

                case ArcDPSEnums.StateChange.LogEnd:
                    if (c.Value == 0 || c.BuffDmg == 0)
                    {
                        continue;
                    }
                    metaDataEvents.LogEndEvent = new LogEndEvent(c);
                    break;

                case ArcDPSEnums.StateChange.MaxHealthUpdate:
                    var maxHealthEvt = new MaxHealthUpdateEvent(c, agentData);
                    Add(statusEvents.MaxHealthUpdateEvents, maxHealthEvt.Src, maxHealthEvt);
                    break;

                case ArcDPSEnums.StateChange.PointOfView:
                    if (c.SrcAgent == 0)
                    {
                        continue;
                    }
                    metaDataEvents.PointOfViewEvent = new PointOfViewEvent(c, agentData);
                    break;

                case ArcDPSEnums.StateChange.Language:
                    metaDataEvents.LanguageEvent = new LanguageEvent(c);
                    break;

                case ArcDPSEnums.StateChange.GWBuild:
                    if (c.SrcAgent == 0)
                    {
                        continue;
                    }
                    metaDataEvents.BuildEvent = new BuildEvent(c);
                    break;

                case ArcDPSEnums.StateChange.ShardId:
                    metaDataEvents.ShardEvents.Add(new ShardEvent(c));
                    break;

                case ArcDPSEnums.StateChange.Reward:
                    rewardEvents.Add(new RewardEvent(c));
                    break;

                case ArcDPSEnums.StateChange.TeamChange:
                    var tcEvt = new TeamChangeEvent(c, agentData);
                    Add(statusEvents.TeamChangeEvents, tcEvt.Src, tcEvt);
                    break;

                case ArcDPSEnums.StateChange.AttackTarget:
                    var aTEvt = new AttackTargetEvent(c, agentData);
                    Add(statusEvents.AttackTargetEvents, aTEvt.Src, aTEvt);
                    break;

                case ArcDPSEnums.StateChange.Targetable:
                    var tarEvt = new TargetableEvent(c, agentData);
                    Add(statusEvents.TargetableEvents, tarEvt.Src, tarEvt);
                    break;

                case ArcDPSEnums.StateChange.MapID:
                    metaDataEvents.MapIDEvents.Add(new MapIDEvent(c));
                    break;

                case ArcDPSEnums.StateChange.Guild:
                    var gEvt = new GuildEvent(c, agentData);
                    Add(metaDataEvents.GuildEvents, gEvt.Src, gEvt);
                    break;

                case ArcDPSEnums.StateChange.BuffInfo:
                case ArcDPSEnums.StateChange.BuffFormula:
                    if (metaDataEvents.BuffInfoEvents.TryGetValue(c.SkillID, out BuffInfoEvent buffInfoEvent))
                    {
                        buffInfoEvent.CompleteBuffInfoEvent(c);
                    }
                    else
                    {
                        buffInfoEvent = new BuffInfoEvent(c);
                        metaDataEvents.BuffInfoEvents[c.SkillID] = buffInfoEvent;
                    }
                    if (c.IsStateChange == ArcDPSEnums.StateChange.BuffInfo)
                    {
                        if (metaDataEvents.BuffInfoEventsByCategory.TryGetValue(buffInfoEvent.Category, out List <BuffInfoEvent> bdEvtList))
                        {
                            bdEvtList.Add(buffInfoEvent);
                        }
                        else
                        {
                            metaDataEvents.BuffInfoEventsByCategory[buffInfoEvent.Category] = new List <BuffInfoEvent> {
                                buffInfoEvent
                            };
                        }
                    }
                    break;

                case ArcDPSEnums.StateChange.SkillInfo:
                case ArcDPSEnums.StateChange.SkillTiming:
                    if (metaDataEvents.SkillInfoEvents.TryGetValue(c.SkillID, out SkillInfoEvent skillInfoEvent))
                    {
                        skillInfoEvent.CompleteSkillInfoEvent(c);
                    }
                    else
                    {
                        skillInfoEvent = new SkillInfoEvent(c);
                        metaDataEvents.SkillInfoEvents[c.SkillID] = skillInfoEvent;
                    }
                    break;

                case ArcDPSEnums.StateChange.BreakbarState:
                    var bSEvt = new BreakbarStateEvent(c, agentData);
                    Add(statusEvents.BreakbarStateEvents, bSEvt.Src, bSEvt);
                    break;

                case ArcDPSEnums.StateChange.BreakbarPercent:
                    var bPEvt = new BreakbarPercentEvent(c, agentData);
                    Add(statusEvents.BreakbarPercentEvents, bPEvt.Src, bPEvt);
                    break;

                case ArcDPSEnums.StateChange.Error:
                    metaDataEvents.ErrorEvents.Add(new ErrorEvent(c));
                    break;

                case ArcDPSEnums.StateChange.Tag:
                    // Getting ready in case this becomes an actual state event
                    _ = new TagEvent(c, agentData);
                    //Add(metaDataEvents.TagEvents, tagEvt.Src, tagEvt);
                    break;
                }
            }
        }