private void CompareWorlds(World expectedWorld, World actualWorld)
 {
     //Population won't be checked since it will change over time.
     Assert.AreEqual(expectedWorld.Id, actualWorld.Id);
     Assert.AreEqual(expectedWorld.Language, actualWorld.Language);
     Assert.AreEqual(expectedWorld.Name, actualWorld.Name);
     Assert.AreEqual(expectedWorld.Region, actualWorld.Region);
 }
 public void SetUp()
 {
     anvilRock = new World(1001, "Anvil Rock", Population.Medium);
     pikenSquare = new World(2012, "Piken Square", Population.VeryHigh);
 }