public GLModelViewer(VrfGuiContext guiContext, Model model)
     : base(guiContext, Frustum.CreateEmpty())
 {
     this.model = model;
 }
 public GLModelViewer(VrfGuiContext guiContext, Mesh mesh)
     : base(guiContext, Frustum.CreateEmpty())
 {
     this.mesh = mesh;
 }
Exemple #3
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 public GLModelViewer(VrfGuiContext guiContext, PhysAggregateData phys)
     : base(guiContext, Frustum.CreateEmpty())
 {
     this.phys = phys;
 }