/* Add Cell To Chunk*/ private void AddCellToChunk(int x, int z, ref HexCell cell) { int chunkX = x / hexesPerChunkX; int chunkZ = z / hexesPerChunkZ; HexChunk chunk = m_chunks[chunkX + chunkZ * numberOfChunksX]; int localX = x - chunkX * hexesPerChunkX; int localZ = z - chunkZ * hexesPerChunkZ; chunk.AddCell(localX + localZ * hexesPerChunkX, ref cell); }