public void PlayerEnterpoint(GTANetworkAPI.ColShape colShape, GTANetworkAPI.Client client) { //Matrun Collision Enter foreach (MatRun m in materialRuns) { Vector3 dropp = new Vector3(m.dposX, m.dposY, m.dposZ); if (Con.IsPlayerInRangeOf(client, dropp, 3)) { int matpackage = client.GetData("MATPACKAGE"); if (matpackage < 1) { return; } int Pmats = Getplayerstat(client, "MATERIALS"); client.SendChatMessage("~r~You have received 250 materials."); Setplayerstat(client, "MATERIALS", Pmats + 250); client.SetData("MATPACKAGE", 0); client.TriggerEvent("deletewaypoint"); return; } } //Matrun Collision Enter end }
public static void SendChatMessage(this GTANetworkAPI.Client player, string message, params object[] format) { player.SendChatMessage(string.Format(message, format)); }