void TestScript1_Tick(object sender, EventArgs e) { Pickup.CreatePickup(new Vector3(1.23f, 1.23f, 1.23f), WeaponID.Assault_AK47, 500); if (myPed == null) { myPed = World.CreatePed(PedID.WFYSEX, Player.Character.Position.Around(10), 23); myBlip = Blip.AddBlip(myPed); myBlip.Color = BlipColor.Pickup; Player.Character.Weapons[WeaponID.Assault_M4].Load(); Player.Character.Weapons[WeaponID.Assault_M4].Ammo = 200; Player.Character.Weapons[WeaponID.Assault_M4].Select(); } if (!myPed.IsAlive) { myBlip.Delete(); myPed = null; } }
internal static void Unregister(Pickup pickup) { _unregisteredPickups.Add(pickup); }
public static Blip AddBlip(Pickup pickup) { return(Internal.Function.Call <Blip>(0x03dc, pickup)); }
public static Blip AddBlip(Pickup pickup) { return Internal.Function.Call<Blip>(0x03dc, pickup); }
public MyEntity(Pickup p) { pickup = p; entityType = EntityType.Pickup; }