public bool addGetWeapons(Unit unit, Weapon weapon, string expectedValue)
 {
     unit.addWeapon(weapon);
     List<Weapon> weapons = unit.Weapons;
     Weapon returnedWeapon = weapons[weapons.IndexOf(weapon)];
     return (returnedWeapon.name == expectedValue);
 }
Exemple #2
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 public void addWeapon(Weapon weapon)
 {
     if (Weapons == null)
     {
         Weapons = new List<Weapon>();
     }
     Weapons.Add(weapon);
 }
Exemple #3
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        public void runUnitTests()
        {
            _groupTestID = 1;
            _testID = 0;
            printTestGroupSetup("Unit Tests");
            Unit unit;
            UnitTester unitTest = new UnitTester();

            // Tests
            _testID ++;
            printSetup("Set/get 'type' property");
            unit = new Unit(_testID);
            printResult(unitTest.setGetCommonProperty(unit, "infantry"));

            _testID ++;
            printSetup("Set/get unit-specific property");
            unit = new Unit(_testID);
            printResult(unitTest.setGetUnitSpecificProperty(unit, "hit points", 25));

            _testID ++;
            printSetup("Change existing property value");
            unit = new Unit(_testID);
            string property = "hit points";
            unit.setProperties(property, 25);
            printResult(unitTest.changeExistingPropertyValue(unit, property, 15));

            _testID ++;
            printSetup("Get a non-existing property value");
            unit = new Unit(_testID);
            printResult(unitTest.getNonExistentProperty(unit, "strength"));

            _testID ++;
            printSetup("Add an existing property.");
            unit = new Unit(_testID);
            printResult(unitTest.addExistingProperty(unit, property, 15));

            _testID ++;
            printSetup("Get the 'id' property");
            unit = new Unit(_testID);
            printResult(unitTest.getIDProperty(unit, _testID));

            _testID ++;
            printSetup("Set/get 'name' property");
            unit = new Unit(_testID);
            printResult(unitTest.setGetNameProperty(unit, "Chuck"));

            _testID ++;
            printSetup("Add/get 'weapon' property");
            unit = new Unit(_testID);
            string weaponName = "Axe";
            Weapon weapon = new Weapon(weaponName);
            printResult(unitTest.addGetWeapons(unit, weapon, weaponName));

            Console.WriteLine();
        }
        static void Main(string[] args)
        {
            Unit unit;
            int testID;
            UnitTester tester = new UnitTester();

            // ID 1
            testID = 1;
            unit = new Unit(testID);
            printResult(tester.setGetCommonProperty(unit, "infantry"), testID);

            // ID 2
            testID = 2;
            unit = new Unit(testID);
            printResult(tester.setGetUnitSpecificProperty(unit, "hit points", 25), testID);

            // ID 3
            testID = 3;
            unit = new Unit(testID);
            string property = "hit points";
            unit.setProperties(property, 25);
            printResult(tester.changeExistingPropertyValue(unit, property, 15), testID);

            // ID 4
            testID = 4;
            unit = new Unit(testID);
            printResult(tester.getNonExistentProperty(unit, "strength"), testID);

            // ID 5: Add an existing item
            testID = 5;
            unit = new Unit(testID);
            printResult(tester.addExistingProperty(unit, property, 15), testID);

            // ID 6
            testID = 6;
            unit = new Unit(testID);
            printResult(tester.getIDProperty(unit, testID), testID);
            
            // ID 7
            testID = 7;
            unit = new Unit(testID);
            printResult(tester.setGetNameProperty(unit, "Chuck"), testID);

            // ID 8
            testID = 8;
            unit = new Unit(testID);
            Weapon weapon = new Weapon();
            printResult(tester.addGetWeapons(unit, weapon), testID);

            Console.ReadKey();
            }
 public bool addGetWeapons(Unit unit, Weapon weapon)
 {
     unit.addWeapon(weapon);
     return (unit.Weapons.Contains(weapon));
 }