public override void OnInspectorGUI()
        {
            AudioClip currentClip = _audioEvt.AudioClip;

            base.OnInspectorGUI();

            if (currentClip != _audioEvt.AudioClip && _audioEvt.AudioClip != null && !_audioEvt.Loop)
            {
                if (_audioEvt.LengthTime > _audioEvt.AudioClip.length)
                {
                    Undo.RecordObject(_audioEvt, null);
                    _audioEvt.Length = Mathf.RoundToInt(_audioEvt.AudioClip.length * _audioEvt.Sequence.FrameRate);
                    FSequenceEditorWindow.RefreshIfOpen();
                }
            }

            serializedObject.Update();
            _startOffset.intValue = Mathf.Clamp(_startOffset.intValue, 0, _audioEvt.GetMaxStartOffset());
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.IntSlider(_startOffset, 0, _audioEvt.GetMaxStartOffset());
            if (EditorGUI.EndChangeCheck())
            {
                if (FSequenceEditorWindow.instance != null)
                {
                    FSequenceEditorWindow.instance.Repaint();
                }
            }
            serializedObject.ApplyModifiedProperties();
        }
Exemple #2
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        public FSequenceWindowHeader(FSequenceEditorWindow sequenceWindow)
        {
            _sequenceWindow = sequenceWindow;

            RebuildSequenceList();

            EditorApplication.hierarchyWindowChanged += OnHierarchyChanged;
        }
        public static void Open()
        {
            FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>();

            window.Show();

            window.title = PRODUCT_NAME;
//			window.RebuildRects( true );

            window.Update();
        }
        public FSequenceWindowToolbar(FSequenceEditorWindow window)
        {
            _window = window;


            _firstFrame    = new GUIContent(FUtility.GetFluxTexture("FirstFrame.png"), "First Frame");
            _previousFrame = new GUIContent(FUtility.GetFluxTexture("PreviousFrame.png"), "Previous Frame");
            _nextFrame     = new GUIContent(FUtility.GetFluxTexture("NextFrame.png"), "Next Frame");
            _lastFrame     = new GUIContent(FUtility.GetFluxTexture("LastFrame.png"), "Last Frame");

            _playForward = new GUIContent(FUtility.GetFluxTexture("Play.png"), "Play");
            _pause       = new GUIContent(FUtility.GetFluxTexture("Pause.png"), "Pause");
            _stop        = new GUIContent(FUtility.GetFluxTexture("Stop.png"), "Stop");

            _viewRangeLabel = new GUIContent("View Range");
            _viewRangeDash  = new GUIContent(" - ");
        }
        void OnEnable()
        {
            instance       = this;
            wantsMouseMove = true;

            minSize = new Vector2(450, 300);

            _windowHeader = new FSequenceWindowHeader(this);

            _toolbar = new FSequenceWindowToolbar(this);

            _windowRect = new Rect();

            FUtility.LoadPreferences();

            EditorApplication.playmodeStateChanged   += OnPlayModeChanged;
            EditorApplication.hierarchyWindowChanged += Refresh;
        }
Exemple #6
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        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Rect r = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, EditorGUIUtility.singleLineHeight);

            r.width -= EditorGUIUtility.labelWidth;

            EditorGUI.PrefixLabel(r, new GUIContent("Frame Rate"));

            r.width += EditorGUIUtility.labelWidth;

            EditorGUI.BeginChangeCheck();
            r.xMin += EditorGUIUtility.labelWidth;

            int frameRate = FGUI.FrameRatePopup(r, _sequence.FrameRate);

            if (EditorGUI.EndChangeCheck())
            {
                if (frameRate == -1)
                {
                    FChangeFrameRateWindow.Show(new Vector2(r.xMin - EditorGUIUtility.labelWidth, r.yMax), _sequence, FSequenceInspector.Rescale);
                    EditorGUIUtility.ExitGUI();
                }
                else
                {
                    Rescale(_sequence, frameRate, true);
                }
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Open In Flux Editor"))
            {
                FSequenceEditorWindow.Open(_sequence);
            }

            EditorGUILayout.Space();

            if (GUILayout.Button(_advancedInspector ? "Normal Inspector" : "Advanced Inspector"))
            {
                _advancedInspector = !_advancedInspector;
            }

            if (_advancedInspector)
            {
                EditorGUILayout.PropertyField(_timelineContainer);

                EditorGUI.BeginChangeCheck();
                bool showTimelines = EditorGUILayout.Toggle("Show Timelines", (_timelineContainer.objectReferenceValue.hideFlags & HideFlags.HideInHierarchy) == 0);
                if (EditorGUI.EndChangeCheck())
                {
                    if (showTimelines)
                    {
                        _timelineContainer.objectReferenceValue.hideFlags &= ~HideFlags.HideInHierarchy;
                    }
                    else
                    {
                        _timelineContainer.objectReferenceValue.hideFlags |= HideFlags.HideInHierarchy;
                    }
                }
            }

//			if( GUILayout.Button("Play") )
//				_sequence.Play();
        }
Exemple #7
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        public void OnGUI()
        {
            FSequence sequence = _sequenceWindow.GetSequenceEditor().GetSequence();

            if (_selectedSequenceIndex < 0 && sequence != null)
            {
                for (int i = 0; i != _sequences.Length; ++i)
                {
                    if (_sequences[i] == sequence)
                    {
                        _selectedSequenceIndex = i;
                        break;
                    }
                }
            }


            GUI.contentColor = FGUI.GetTextColor();

            if (Event.current.type == EventType.MouseDown && Event.current.alt && _sequencePopupRect.Contains(Event.current.mousePosition))
            {
                Selection.activeObject = sequence;
                Event.current.Use();
            }

            EditorGUI.BeginChangeCheck();
            EditorGUI.PrefixLabel(_sequenceLabelRect, _sequenceLabel);
            int newSequenceIndex = EditorGUI.Popup(_sequencePopupRect, _selectedSequenceIndex, _sequenceNames);

            if (EditorGUI.EndChangeCheck())
            {
                _selectedSequenceIndex = newSequenceIndex;
                _sequenceWindow.GetSequenceEditor().OpenSequence(_sequences[_selectedSequenceIndex]);
                _sequenceWindow.RemoveNotification();
                EditorGUIUtility.keyboardControl = 0;                 // deselect it
                EditorGUIUtility.ExitGUI();
            }

            if (GUI.Button(_sequenceAddButtonRect, new GUIContent((Texture2D)AssetDatabase.LoadAssetAtPath(FUtility.GetFluxSkinPath() + "Plus.png", typeof(Texture2D)), "Create New Sequence.."), EditorStyles.label))
            {
                FSequence newSequence = FSequenceEditorWindow.CreateSequence();
                _sequenceWindow.GetSequenceEditor().OpenSequence(newSequence);
                EditorGUIUtility.ExitGUI();
            }

            if (sequence == null)
            {
                return;
            }

            if (_sequenceSO == null || _sequenceSO.targetObject != sequence)
            {
                _sequenceSO         = new SerializedObject(sequence);
                _sequenceUpdateMode = _sequenceSO.FindProperty("_updateMode");
                _sequenceLength     = _sequenceSO.FindProperty("_length");
            }

            _sequenceSO.Update();

            if (_showUpdadeMode)
            {
                EditorGUI.PrefixLabel(_updateModeLabelRect, _updateModeLabel);
                EditorGUI.PropertyField(_updateModeFieldRect, _sequenceUpdateMode, GUIContent.none);
            }

            if (_showFramerate)
            {
                EditorGUI.PrefixLabel(_framerateLabelRect, _framerateLabel);
                EditorGUI.BeginChangeCheck();
                int newFrameRate = FGUI.FrameRatePopup(_framerateFieldRect, sequence.FrameRate);
                if (EditorGUI.EndChangeCheck())
                {
                    if (newFrameRate == -1)
                    {
                        FChangeFrameRateWindow.Show(new Vector2(_framerateLabelRect.xMin, _framerateLabelRect.yMax), sequence, FSequenceInspector.Rescale);
                    }
                    else
                    {
                        FSequenceInspector.Rescale(sequence, newFrameRate, true);
                    }
                }
            }

            if (_showLength)
            {
                EditorGUI.PrefixLabel(_lengthLabelRect, _lengthLabel);
                _sequenceLength.intValue = EditorGUI.IntField(_lengthFieldRect, _sequenceLength.intValue, _numberFieldStyle);
            }

            _sequenceSO.ApplyModifiedProperties();
        }