public HeroDataConverter() { heroesName = new List<string>(); heroesUrl = new List<string>(); skillImages = new List<string>(); skillNames = new List<string>(); skillDescriptions = new List<string>(); skillRemainingValuesDescriptions = new List<string>(); primaryStatsImages = new List<string>(); primaryStatsValues = new Dictionary<string, string>(); manaCostDictionary = new List<KeyValuePair<string, string>>(); coolDownList = new List<KeyValuePair<string, string>>(); abilityCastType = new List<KeyValuePair<string, string>>(); skillTargetAffectedType = new List<KeyValuePair<string, string>>(); skillDamageType = new List<KeyValuePair<string, string>>(); skillRemainingValues = new Dictionary<Skill, Dictionary<string, string>>(); heroCreator = new HeroCreator(); skillCreator = new SkillCreator(); agilityPackHelper = new AgilityPackHelper(); heroesName = GetHeroesName(); foreach (var heroName in heroesName) { currentHero = heroCreator.getHeroByName(heroName); if (!isInsert) getDataFromHtml(heroName); createSkillEffectName(heroName); //heroCreator.createHero(heroName, biography); createSkill(); //createPrimaryAttributes(); } }
public Hero createHero(string name, List<string> primaryStats, string biography) { this.hero = new Hero(); this.hero.Name = name; this.hero.Biography = biography; using (Dota2Entities ctx = new Dota2Entities()) { try { ctx.Hero.Add(this.hero); ctx.SaveChanges(); } catch(Exception e) { //TODO Adicionar ao log throw e.Message; } return this.hero; } }
public Hero createHero(string heroName, string biography) { this.hero = new Hero(); this.hero.Name = heroName; this.hero.Biography = biography; using (Dota2Entities ctx = new Dota2Entities()) { try { ctx.Hero.Add(this.hero); ctx.SaveChanges(); Console.WriteLine("*************************** " + heroName + " Created(Hero)" + "***************************"); } catch (Exception e) { //TODO Adicionar ao log throw e; } } return this.hero; }
public Hero getHeroByName(string heroName) { Hero hero = new Hero(); using (Dota2Entities ctx = new Dota2Entities()) { hero = ctx.Hero.Where(h => h.Name == heroName).FirstOrDefault(); } return hero; }
public HeroCreator(string name, List<string> primaryStats, string biography) { this.hero = new Hero(); this.attributesCreator = new AttributesCreator() this.hero.Name = name; }
public HeroCreator(string name, List<string> primaryStats, string biography) { this.hero = new Hero(); this.hero.Name = name; this.hero.Biography = biography; this.hero.Skill = this.attributesCreator = new AttributesCreator(1, primaryStats); }
public HeroDataConverter() { heroesNames = new List<string>(); heroesUrl = new List<string>(); heroPortraits = new List<string>(); skillImages = new List<string>(); skillNames = new List<string>(); skillDescriptions = new List<string>(); skillRemainingValuesDescriptions = new List<string>(); primaryStatsImages = new List<string>(); primaryStatsValues = new Dictionary<string, string>(); manaCostDictionary = new List<KeyValuePair<string, string>>(); coolDownList = new List<KeyValuePair<string, string>>(); abilityCastType = new List<KeyValuePair<string, string>>(); skillTargetAffectedType = new List<KeyValuePair<string, string>>(); skillDamageType = new List<KeyValuePair<string, string>>(); skillRemainingValues = new Dictionary<Skill, Dictionary<string, string>>(); heroCreator = new HeroCreator(); skillCreator = new SkillCreator(); agilityPackHelper = new AgilityPackHelper(); heroesNames = GetHeroesName(); for (int i = 0; i < heroesNames.Count; i++) { if (!isInsert) currentHero = heroCreator.getHeroByName(heroesNames[i]); else heroCreator.createHero(heroesNames[i], biography); getDataFromHtml(heroesNames[i]); //TODO When add more than one image, fix this createHeroPortrait(heroPortraits[0]); //createSkillEffectName(heroesNames[i]); //createSkill(); //createPrimaryAttributes(); } }
public HeroCreator() { hero = new Hero(); }