/// <inheritdoc /> public GameObjectBoundsInstantiator( IGltfReadable gltf, Transform parent, ICodeLogger logger = null, InstantiationSettings settings = null ) : base(gltf, parent, logger, settings) { }
/// <summary> /// Constructs a GameObjectInstantiator /// </summary> /// <param name="gltf">glTF to instantiate from</param> /// <param name="parent">Generated GameObjects will get parented to this Transform</param> /// <param name="logger">Custom logger</param> /// <param name="settings">Instantiation settings</param> public GameObjectInstantiator( IGltfReadable gltf, Transform parent, ICodeLogger logger = null, InstantiationSettings settings = null ) { this.gltf = gltf; this.parent = parent; this.logger = logger; this.settings = settings ?? new InstantiationSettings(); }
public EntityInstantiator( IGltfReadable gltf, Entity parent, ICodeLogger logger = null, InstantiationSettings settings = null ) { this.gltf = gltf; this.parent = parent; this.logger = logger; this.settings = settings ?? new InstantiationSettings(); }