public static AnimationChannel Deserialize(GLTFRoot root, JsonReader reader)
        {
            var animationChannel = new AnimationChannel();

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "sampler":
                    animationChannel.Sampler = SamplerId.Deserialize(root, reader);
                    break;

                case "target":
                    animationChannel.Target = AnimationChannelTarget.Deserialize(root, reader);
                    break;

                default:
                    animationChannel.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(animationChannel);
        }
        public static Texture Deserialize(GLTFRoot root, JsonReader reader)
        {
            var texture = new Texture();

            while (reader.Read() && reader.TokenType == JsonToken.PropertyName)
            {
                var curProp = reader.Value.ToString();

                switch (curProp)
                {
                case "sampler":
                    texture.Sampler = SamplerId.Deserialize(root, reader);
                    break;

                case "source":
                    texture.Source = ImageId.Deserialize(root, reader);
                    break;

                default:
                    texture.DefaultPropertyDeserializer(root, reader);
                    break;
                }
            }

            return(texture);
        }
Exemple #3
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        private SamplerId ExportSampler(UnityEngine.Texture texture)
        {
            var samplerId = _root.GetSamplerId(texture);

            if (samplerId != null)
            {
                return(samplerId);
            }

            var sampler = new Sampler();

            if (texture.wrapMode == TextureWrapMode.Clamp)
            {
                sampler.WrapS = WrapMode.ClampToEdge;
                sampler.WrapT = WrapMode.ClampToEdge;
            }
            else
            {
                sampler.WrapS = WrapMode.Repeat;
                sampler.WrapT = WrapMode.Repeat;
            }

            if (texture.filterMode == FilterMode.Point)
            {
                sampler.MinFilter = MinFilterMode.NearestMipmapNearest;
                sampler.MagFilter = MagFilterMode.Nearest;
            }
            else if (texture.filterMode == FilterMode.Bilinear)
            {
                sampler.MinFilter = MinFilterMode.NearestMipmapLinear;
                sampler.MagFilter = MagFilterMode.Linear;
            }
            else
            {
                sampler.MinFilter = MinFilterMode.LinearMipmapLinear;
                sampler.MagFilter = MagFilterMode.Linear;
            }

            samplerId = new SamplerId
            {
                Id   = _root.Samplers.Count,
                Root = _root
            };

            _root.Samplers.Add(sampler);

            return(samplerId);
        }
Exemple #4
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        private static void MergeAnimationsAndSkins(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            if (mergeFromRoot.Skins != null)
            {
                if (mergeToRoot.Skins == null)
                {
                    mergeToRoot.Skins = new List <Skin>(mergeFromRoot.Skins.Count);
                }

                mergeToRoot.Skins.AddRange(mergeFromRoot.Skins);
                for (int i = previousGLTFSizes.PreviousSkinCount; i < mergeToRoot.Skins.Count; ++i)
                {
                    Skin skin = mergeToRoot.Skins[i];
                    if (skin.InverseBindMatrices != null)
                    {
                        skin.InverseBindMatrices.Id += previousGLTFSizes.PreviousAccessorCount;
                    }

                    if (skin.Skeleton != null)
                    {
                        skin.Skeleton.Id += previousGLTFSizes.PreviousNodeCount;
                    }

                    if (skin.Joints != null)
                    {
                        foreach (NodeId joint in skin.Joints)
                        {
                            joint.Id += previousGLTFSizes.PreviousNodeCount;
                        }
                    }
                }
            }

            if (mergeFromRoot.Animations != null)
            {
                if (mergeToRoot.Animations == null)
                {
                    mergeToRoot.Animations = new List <Animation>(mergeFromRoot.Animations.Count);
                }

                mergeToRoot.Animations.AddRange(mergeFromRoot.Animations);

                for (int i = previousGLTFSizes.PreviousAnimationCount; i < mergeToRoot.Animations.Count; ++i)
                {
                    Animation animation = mergeToRoot.Animations[i];
                    foreach (AnimationSampler sampler in animation.Samplers)
                    {
                        AccessorId inputId = sampler.Input;
                        inputId.Id  += previousGLTFSizes.PreviousAccessorCount;
                        inputId.Root = mergeToRoot;

                        AccessorId outputId = sampler.Output;
                        outputId.Id  += previousGLTFSizes.PreviousAccessorCount;
                        outputId.Root = mergeToRoot;
                    }

                    foreach (AnimationChannel channel in animation.Channels)
                    {
                        SamplerId samplerId = channel.Sampler;
                        samplerId.Id  += previousGLTFSizes.PreviousSamplerCount;
                        samplerId.Root = mergeToRoot;

                        NodeId nodeId = channel.Target.Node;
                        nodeId.Id  += previousGLTFSizes.PreviousNodeCount;
                        nodeId.Root = mergeToRoot;
                    }
                }
            }
        }
Exemple #5
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        private static void MergeMaterialsImagesTexturesAndSamplers(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes)
        {
            if (mergeFromRoot.Samplers != null)
            {
                if (mergeToRoot.Samplers == null)
                {
                    mergeToRoot.Samplers = new List <Sampler>(mergeFromRoot.Samplers.Count);
                }

                mergeToRoot.Samplers.AddRange(mergeFromRoot.Samplers);
            }

            if (mergeFromRoot.Images != null)
            {
                if (mergeToRoot.Images == null)
                {
                    mergeToRoot.Images = new List <Image>(mergeFromRoot.Images.Count);
                }

                mergeToRoot.Images.AddRange(mergeFromRoot.Images);
                for (int i = previousGLTFSizes.PreviousImageCount; i < mergeToRoot.Images.Count; ++i)
                {
                    Image image = mergeToRoot.Images[i];
                    if (image.BufferView != null)
                    {
                        BufferViewId bufferViewId = image.BufferView;
                        bufferViewId.Id  += previousGLTFSizes.PreviousBufferViewCount;
                        bufferViewId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Textures != null)
            {
                if (mergeToRoot.Textures == null)
                {
                    mergeToRoot.Textures = new List <Texture>(mergeFromRoot.Textures.Count);
                }

                mergeToRoot.Textures.AddRange(mergeFromRoot.Textures);
                for (int i = previousGLTFSizes.PreviousTextureCount; i < mergeToRoot.Textures.Count; ++i)
                {
                    Texture texture = mergeToRoot.Textures[i];

                    if (texture.Sampler != null)
                    {
                        SamplerId samplerId = texture.Sampler;
                        samplerId.Id  += previousGLTFSizes.PreviousSamplerCount;
                        samplerId.Root = mergeToRoot;
                    }

                    if (texture.Source != null)
                    {
                        ImageId samplerId = texture.Source;
                        samplerId.Id  += previousGLTFSizes.PreviousImageCount;
                        samplerId.Root = mergeToRoot;
                    }
                }
            }

            if (mergeFromRoot.Materials != null)
            {
                if (mergeToRoot.Materials == null)
                {
                    mergeToRoot.Materials = new List <Material>(mergeFromRoot.Materials.Count);
                }

                mergeToRoot.Materials.AddRange(mergeFromRoot.Materials);
                for (int i = previousGLTFSizes.PreviousMaterialCount; i < mergeToRoot.Materials.Count; ++i)
                {
                    Material material = mergeToRoot.Materials[i];

                    PbrMetallicRoughness pbrMetallicRoughness = material.PbrMetallicRoughness;
                    if (pbrMetallicRoughness != null)
                    {
                        if (pbrMetallicRoughness.BaseColorTexture != null)
                        {
                            TextureId textureId = pbrMetallicRoughness.BaseColorTexture.Index;
                            textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                            textureId.Root = mergeToRoot;
                        }
                        if (pbrMetallicRoughness.MetallicRoughnessTexture != null)
                        {
                            TextureId textureId = pbrMetallicRoughness.MetallicRoughnessTexture.Index;
                            textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                            textureId.Root = mergeToRoot;
                        }
                    }

                    MaterialCommonConstant commonConstant = material.CommonConstant;
                    if (commonConstant?.LightmapTexture != null)
                    {
                        TextureId textureId = material.CommonConstant.LightmapTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.EmissiveTexture != null)
                    {
                        TextureId textureId = material.EmissiveTexture.Index;
                        material.EmissiveTexture.Index.Id += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.NormalTexture != null)
                    {
                        TextureId textureId = material.NormalTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }

                    if (material.OcclusionTexture != null)
                    {
                        TextureId textureId = material.OcclusionTexture.Index;
                        textureId.Id  += previousGLTFSizes.PreviousTextureCount;
                        textureId.Root = mergeToRoot;
                    }
                }
            }
        }